scummvm/engines/agos
2007-01-24 22:42:44 +00:00
..
agos.cpp At Kirben's request, I've applied my old keyboard repeat patch for the AGOS 2007-01-01 07:37:07 +00:00
agos.h Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) 2007-01-21 16:57:13 +00:00
agosgame.cpp Add optional size parameter to ADGameFileDescription. Not used now. 2007-01-24 22:42:44 +00:00
animation.cpp Add dxa file extension for short version of filenames too. 2007-01-01 04:49:10 +00:00
animation.h Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and 2006-09-29 09:44:30 +00:00
charset.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
contain.cpp Fix MSVC2005 warnings. Please, review the changes. 2006-11-22 15:50:30 +00:00
cursor.cpp Increase delay for dragging items, to match original 2006-10-29 07:30:31 +00:00
debug.cpp Improve debug output of video script 2006-11-05 06:10:41 +00:00
debug.h Improve debug output of video script 2006-11-05 06:10:41 +00:00
debugger.cpp Add debugger command, to allow object flag vlaues to be altered. 2006-11-09 10:41:29 +00:00
debugger.h Add debugger command, to allow object flag vlaues to be altered. 2006-11-09 10:41:29 +00:00
draw.cpp Cleanup 2006-10-21 01:51:59 +00:00
event.cpp At Kirben's request, I've applied my old keyboard repeat patch for the AGOS 2007-01-01 07:37:07 +00:00
game.cpp Hide all AdvacedDetector parameters into a structure for easier maintenance 2007-01-24 22:24:52 +00:00
gfx.cpp Split draw code for earlier games, to prevent regressions for now 2006-11-06 08:07:47 +00:00
icons.cpp Cleanup 2006-10-27 11:04:05 +00:00
input.cpp Limit keyboard specific verb code to arrow keys only in PP/WW 2007-01-03 11:40:39 +00:00
intern.h Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
items.cpp Add inherit code for earlier games 2006-11-06 14:28:19 +00:00
menus.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
midi.cpp Cleanup 2006-10-21 01:51:59 +00:00
midi.h Cleanup 2006-10-21 01:51:59 +00:00
midiparser_s1d.cpp Add more menu code for Elvira 1 2006-10-24 07:44:37 +00:00
module.mk Cleanup 2006-10-27 12:55:48 +00:00
oracle.cpp Add drag support for items in Elvira 1/2 and WW 2006-10-22 13:04:34 +00:00
res_ami.cpp Add mouse cursors for WW 2006-10-18 11:52:55 +00:00
res_snd.cpp Fix bug #1592914 - SIMON1: Crash in Dwarf Cave 2006-11-09 05:28:36 +00:00
res.cpp Cleanup 2007-01-01 05:44:34 +00:00
rooms.cpp Cleanup 2006-11-06 13:59:11 +00:00
saveload.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_e1.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_e2.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_ff.cpp Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) 2007-01-21 16:57:13 +00:00
script_pp.cpp Add inital load/save code changes for earlier games and cleanup 2006-11-05 06:26:45 +00:00
script_s1.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script_s2.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script_ww.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
sound.cpp Add volume support for music in swampy 2007-01-01 11:29:20 +00:00
sound.h Add sound effects support for early games 2006-10-14 01:15:28 +00:00
string.cpp Cleanup 2006-10-27 13:28:32 +00:00
subroutine.cpp Split draw code for earlier games, to prevent regressions for now 2006-11-06 08:07:47 +00:00
verb.cpp Limit game specific code 2006-10-27 01:55:06 +00:00
vga_e2.cpp Remove vga opcodes which are never used by games 2006-10-28 14:08:35 +00:00
vga_ff.cpp Remove vga opcodes which are never used by games 2006-10-28 14:08:35 +00:00
vga_s1.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
vga_s2.cpp Cleanup 2006-10-27 12:55:48 +00:00
vga_ww.cpp Cleanup 2006-10-27 12:55:48 +00:00
vga.cpp Remove left over debug code 2006-11-23 08:48:53 +00:00
vga.h Add support for clearWindow and cleanup 2006-10-11 12:03:47 +00:00
window.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
zones.cpp Cleanup 2006-10-21 01:51:59 +00:00