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scummvm
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scummvm
/
engines
/
scumm
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imuse
History
Max Horn
548cb2fbad
Added FIXME comment about 'static' abuse in imuse_part.cpp
...
svn-id: r24327
2006-10-15 01:51:02 +00:00
..
imuse_internal.h
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
2006-03-12 18:06:22 +00:00
imuse_part.cpp
Added FIXME comment about 'static' abuse in imuse_part.cpp
2006-10-15 01:51:02 +00:00
imuse_player.cpp
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00
imuse.cpp
Since our debug() adds an exclamation mark at the message end, remove
2006-04-04 22:04:51 +00:00
imuse.h
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
2006-03-12 18:06:22 +00:00
instrument.cpp
SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
2006-02-27 01:59:07 +00:00
instrument.h
SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
2006-02-27 01:59:07 +00:00
sysex_samnmax.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
sysex_scumm.cpp
Small updates to intiate variable and member visibility.
2006-04-04 21:32:19 +00:00
sysex.h
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
2006-03-12 18:06:22 +00:00