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background.cpp
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NEVERHOOD: Implement Scene2803
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2013-05-08 20:43:40 +02:00 |
background.h
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NEVERHOOD: Implement Scene2803
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2013-05-08 20:43:40 +02:00 |
blbarchive.cpp
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NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
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2013-05-08 20:43:43 +02:00 |
blbarchive.h
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NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
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2013-05-08 20:43:43 +02:00 |
collisionman.cpp
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collisionman.h
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detection.cpp
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diskplayerscene.cpp
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diskplayerscene.h
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entity.cpp
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NEVERHOOD: Change sound stuff in Module1700
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2013-05-08 20:43:44 +02:00 |
entity.h
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NEVERHOOD: Change sound stuff in Module1700
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2013-05-08 20:43:44 +02:00 |
gamemodule.cpp
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NEVERHOOD: Change sound stuff in Module1300
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2013-05-08 20:43:44 +02:00 |
gamemodule.h
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NEVERHOOD: Start with Module2400
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2013-05-08 20:43:41 +02:00 |
gamevars.cpp
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gamevars.h
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graphics.cpp
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NEVERHOOD: Implement TextSurface, used in the save/load menus
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2013-05-08 20:43:42 +02:00 |
graphics.h
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NEVERHOOD: Implement TextSurface, used in the save/load menus
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2013-05-08 20:43:42 +02:00 |
klayman.cpp
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NEVERHOOD: Move more into the Klayman base class
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2013-05-08 20:43:44 +02:00 |
klayman.h
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NEVERHOOD: Move more into the Klayman base class
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2013-05-08 20:43:44 +02:00 |
messages.h
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module1000.cpp
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NEVERHOOD: Change sound playing
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2013-05-08 20:43:44 +02:00 |
module1000.h
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NEVERHOOD: Change sound playing
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2013-05-08 20:43:44 +02:00 |
module1100.cpp
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NEVERHOOD: Change sound stuff in Module1100
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2013-05-08 20:43:44 +02:00 |
module1100.h
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NEVERHOOD: Change sound stuff in Module1100
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2013-05-08 20:43:44 +02:00 |
module1200.cpp
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NEVERHOOD: Change sound stuff in Module1200
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2013-05-08 20:43:44 +02:00 |
module1200.h
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NEVERHOOD: Change sound stuff in Module1200
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2013-05-08 20:43:44 +02:00 |
module1300.cpp
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NEVERHOOD: Change sound stuff in Module1300
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2013-05-08 20:43:44 +02:00 |
module1300.h
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NEVERHOOD: Change sound stuff in Module1300
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2013-05-08 20:43:44 +02:00 |
module1400.cpp
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NEVERHOOD: Change sound stuff in Module1400
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2013-05-08 20:43:44 +02:00 |
module1400.h
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NEVERHOOD: Change sound stuff in Module1400
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2013-05-08 20:43:44 +02:00 |
module1500.cpp
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NEVERHOOD: Change sound stuff in Module1500
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2013-05-08 20:43:44 +02:00 |
module1500.h
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NEVERHOOD: Change sound stuff in Module1500
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2013-05-08 20:43:44 +02:00 |
module1600.cpp
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NEVERHOOD: Change sound stuff in Module1600
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2013-05-08 20:43:44 +02:00 |
module1600.h
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NEVERHOOD: Change sound stuff in Module1600
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2013-05-08 20:43:44 +02:00 |
module1700.cpp
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NEVERHOOD: Change sound stuff in Module1700
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2013-05-08 20:43:44 +02:00 |
module1700.h
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NEVERHOOD: Change sound stuff in Module1700
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2013-05-08 20:43:44 +02:00 |
module1800.cpp
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NEVERHOOD: Add sound lists to all modules which have them
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2013-05-08 20:43:42 +02:00 |
module1800.h
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module1900.cpp
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NEVERHOOD: Change sound stuff in Module1900
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2013-05-08 20:43:44 +02:00 |
module1900.h
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NEVERHOOD: Change sound stuff in Module1900
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2013-05-08 20:43:44 +02:00 |
module2000.cpp
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
module2000.h
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module2100.cpp
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NEVERHOOD: Change sound stuff in Module2100
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2013-05-08 20:43:45 +02:00 |
module2100.h
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NEVERHOOD: Change sound stuff in Module2100
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2013-05-08 20:43:45 +02:00 |
module2200.cpp
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
module2200.h
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module2300.cpp
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NEVERHOOD: Add sound lists to all modules which have them
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2013-05-08 20:43:42 +02:00 |
module2300.h
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module2400.cpp
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
module2400.h
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NEVERHOOD: Add remaining scenes in Module2400
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2013-05-08 20:43:41 +02:00 |
module2500.cpp
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
module2500.h
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
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2013-05-08 20:43:41 +02:00 |
module2600.cpp
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NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor
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2013-05-08 20:43:42 +02:00 |
module2600.h
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NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor
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2013-05-08 20:43:42 +02:00 |
module2700.cpp
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
module2700.h
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
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2013-05-08 20:43:41 +02:00 |
module2800.cpp
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NEVERHOOD: Add destructor to AsScene2804BeamCoil
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2013-05-08 20:43:43 +02:00 |
module2800.h
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NEVERHOOD: Add destructor to AsScene2804BeamCoil
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2013-05-08 20:43:43 +02:00 |
module3000.cpp
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NEVERHOOD: Add sound lists to all modules which have them
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2013-05-08 20:43:42 +02:00 |
module3000.h
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module.cpp
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module.h
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module.mk
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NEVERHOOD: Move code from entity.h to new entity.cpp
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2013-05-08 20:43:44 +02:00 |
mouse.cpp
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mouse.h
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navigationscene.cpp
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
navigationscene.h
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NEVERHOOD: Add most SoundMan remaining calls
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2013-05-08 20:43:42 +02:00 |
neverhood.cpp
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NEVERHOOD: Implement the actual audio code
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2013-05-08 20:43:42 +02:00 |
neverhood.h
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NEVERHOOD: Implement the actual audio code
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2013-05-08 20:43:42 +02:00 |
palette.cpp
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NEVERHOOD: Implement Scene2804
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2013-05-08 20:43:39 +02:00 |
palette.h
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NEVERHOOD: Implement Scene2804
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2013-05-08 20:43:39 +02:00 |
resource.cpp
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NEVERHOOD: Implement the actual audio code
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2013-05-08 20:43:42 +02:00 |
resource.h
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NEVERHOOD: Implement the actual audio code
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2013-05-08 20:43:42 +02:00 |
resourceman.cpp
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NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
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2013-05-08 20:43:43 +02:00 |
resourceman.h
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scene.cpp
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NEVERHOOD: Implement the actual audio code
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2013-05-08 20:43:42 +02:00 |
scene.h
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NEVERHOOD: Start with Module2500
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2013-05-08 20:43:40 +02:00 |
screen.cpp
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
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2013-05-08 20:43:41 +02:00 |
screen.h
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
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2013-05-08 20:43:41 +02:00 |
smackerplayer.cpp
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smackerplayer.h
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smackerscene.cpp
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smackerscene.h
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sound.cpp
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NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
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2013-05-08 20:43:43 +02:00 |
sound.h
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NEVERHOOD: Add sound lists to all modules which have them
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2013-05-08 20:43:42 +02:00 |
sprite.cpp
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
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2013-05-08 20:43:41 +02:00 |
sprite.h
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
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2013-05-08 20:43:41 +02:00 |
staticdata.cpp
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staticdata.h
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todo.txt
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