.. |
smush
|
Fixed bug with Ben's animation disappearing at max horizontal speed.
|
2003-12-09 05:09:48 +00:00 |
.cvsignore
|
|
|
actor.cpp
|
potential fix for bug #830106 (ugly)
|
2003-12-06 16:12:14 +00:00 |
actor.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
akos.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
akos.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
base-costume.cpp
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
base-costume.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
bomp.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
bomp.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
boxes.cpp
|
cleanup
|
2003-11-28 16:18:43 +00:00 |
boxes.h
|
possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
|
2003-11-01 01:17:15 +00:00 |
bundle.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
bundle.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
camera.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
charset.cpp
|
Alter old demo check
|
2003-11-18 05:14:18 +00:00 |
charset.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
costume.cpp
|
fix / hack for actor costume gfx glitches in scumm v1 games
|
2003-11-23 07:59:45 +00:00 |
costume.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
debugger.cpp
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
debugger.h
|
factor out common debugger code
|
2003-10-26 21:30:52 +00:00 |
dialogs.cpp
|
don't do a global import of namespace GUI
|
2003-12-01 22:16:29 +00:00 |
dialogs.h
|
reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser remembers the scroll position -> improved user experience
|
2003-11-28 21:56:14 +00:00 |
gfx.cpp
|
added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room layer after change room
|
2003-11-23 09:56:19 +00:00 |
gfx.h
|
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
|
2003-10-13 12:56:53 +00:00 |
help.cpp
|
More $Header$ stuff
|
2003-11-26 17:48:07 +00:00 |
help.h
|
More $Header$ stuff
|
2003-11-26 17:48:07 +00:00 |
imuse_digi.cpp
|
added rest comi demo imuse music states
|
2003-11-18 02:05:45 +00:00 |
imuse_digi.h
|
cleanup / doxygenification
|
2003-10-03 23:34:06 +00:00 |
imuse_internal.h
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
imuse_player.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
imuse.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
imuse.h
|
Added trace output for IMuse doCommand codes that we're not sure
|
2003-10-17 16:46:06 +00:00 |
instrument.cpp
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
instrument.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
intern.h
|
changed opcode name to actorOps
|
2003-11-10 08:46:40 +00:00 |
midiparser_eup.cpp
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
midiparser_ro.cpp
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
module.mk
|
Preliminary support for FT INSANE is added. To enable the code define
|
2003-12-06 05:47:24 +00:00 |
music.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
nut_renderer.cpp
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
nut_renderer.h
|
patch #823031: Support Russian Full Throttle
|
2003-10-17 19:20:00 +00:00 |
object.cpp
|
regression fix (bug #855313)
|
2003-12-06 15:59:17 +00:00 |
object.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
player_mod.cpp
|
stdafx.h needs to be included first.
|
2003-11-03 22:28:37 +00:00 |
player_mod.h
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
player_v1.cpp
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
player_v1.h
|
cleanup
|
2003-10-05 17:32:38 +00:00 |
player_v2.cpp
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
player_v2.h
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
player_v2a.cpp
|
Amiga Zak McKracken sound update from tsuteiuQ
|
2003-12-05 05:57:28 +00:00 |
player_v2a.h
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
player_v3a.cpp
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
player_v3a.h
|
cleanup whitespaces
|
2003-11-08 21:59:32 +00:00 |
resource_v2.cpp
|
code simplification
|
2003-10-12 17:33:29 +00:00 |
resource_v3.cpp
|
code simplification
|
2003-10-12 17:33:29 +00:00 |
resource_v4.cpp
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
resource.cpp
|
game targets can now have a base filename different from the target name; misc tweaks
|
2003-11-28 22:29:56 +00:00 |
resource.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
saveload.cpp
|
don't see why we shouldn't just always call Sound::stopAllSounds just before loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports)
|
2003-11-29 14:37:47 +00:00 |
saveload.h
|
new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
|
2003-11-29 13:58:17 +00:00 |
script_v2.cpp
|
Update commeny
|
2003-11-26 08:58:00 +00:00 |
script_v5.cpp
|
Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup
|
2003-12-06 14:17:07 +00:00 |
script_v6.cpp
|
Preliminary support for FT INSANE is added. To enable the code define
|
2003-12-06 05:47:24 +00:00 |
script_v8.cpp
|
Add keyboard support for derby in FT and cannon battle in COMI, patch #853099
|
2003-12-05 00:02:01 +00:00 |
script.cpp
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
script.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |
scumm.h
|
Preliminary support for FT INSANE is added. To enable the code define
|
2003-12-06 05:47:24 +00:00 |
scummvm.cpp
|
oops.
|
2003-12-06 07:02:43 +00:00 |
sound.cpp
|
added API to query CD playback status; renamed AudioCDManager methods
|
2003-11-29 13:56:33 +00:00 |
sound.h
|
moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future
|
2003-11-29 12:11:01 +00:00 |
string.cpp
|
replaced demo GIDs wth GF_DEMO
|
2003-11-17 21:16:43 +00:00 |
usage_bits.cpp
|
More $Header$ stuff
|
2003-11-26 17:48:07 +00:00 |
usage_bits.h
|
More $Header$ stuff
|
2003-11-26 17:48:07 +00:00 |
vars.cpp
|
remade the in-game GUI/menu
|
2003-11-03 23:26:13 +00:00 |
verbs.cpp
|
changed some shift operators to *, /
|
2003-11-16 20:52:57 +00:00 |
verbs.h
|
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
|
2003-10-03 18:33:57 +00:00 |