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anim.cpp
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Made rest of resource loading functions used in loadResource return -1 on error.
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2008-08-05 19:30:16 +00:00 |
anim.h
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- Combined loadAbs and loadResource into one function.
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2008-08-02 15:47:25 +00:00 |
bg_list.cpp
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
bg_list.h
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Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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2008-07-22 10:15:58 +00:00 |
bg.cpp
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Renamed page3Raw to collisionPage so it's more apparent what it does.
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2008-08-06 20:54:38 +00:00 |
bg.h
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Added loading of temporary Operation Stealth savegames. Needs testing!
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2008-07-28 16:02:40 +00:00 |
cine.cpp
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Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!).
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2008-08-08 14:46:19 +00:00 |
cine.h
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Added detection entry for the Sony published CD version of Future Wars.
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2008-08-08 18:28:13 +00:00 |
detection.cpp
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Added detection entry for the Sony published CD version of Future Wars.
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2008-08-08 18:28:13 +00:00 |
gfx.cpp
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Added updating of global variable var5 to Operation Stealth's renderOverlay function's type 20 overlay case (Previously var5 wasn't updated anywhere!). Also added a lower bound for var5's value into a comparison (Previously only the upper bound was tested for).
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2008-08-09 15:17:32 +00:00 |
gfx.h
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Renamed page3Raw to collisionPage so it's more apparent what it does.
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2008-08-06 20:54:38 +00:00 |
main_loop.cpp
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Removing moving with keys qweasdzxc for now because they messed with savegame name typing. One can move with the cursor keys anyway.
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2008-08-09 10:52:48 +00:00 |
main_loop.h
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Implemented game speed changing by pressing - or + to e.g. ease testing.
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2008-08-07 21:46:56 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
msg.cpp
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Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
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2008-04-21 20:51:17 +00:00 |
msg.h
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Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
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2008-04-21 20:51:17 +00:00 |
object.cpp
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Fixed unitialized variables
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2008-07-01 10:33:25 +00:00 |
object.h
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Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
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2008-07-27 14:36:53 +00:00 |
pal.cpp
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |
pal.h
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CINE: Fixed memory leaks in the CINE engine
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2008-06-12 18:52:43 +00:00 |
part.cpp
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Small cleanup: Renamed rol to rolByte and made it handle all cases.
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2008-08-09 10:44:12 +00:00 |
part.h
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Added detection entry for the Sony published CD version of Future Wars.
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2008-08-08 18:28:13 +00:00 |
prc.cpp
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Added detection entry for the Sony published CD version of Future Wars.
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2008-08-08 18:28:13 +00:00 |
prc.h
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Fix for bug #2016647 (FW: crash with italian amiga version).
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2008-07-14 23:10:51 +00:00 |
rel.cpp
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |
rel.h
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Patch #1913862: "CinE Script system"
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2008-04-07 20:24:40 +00:00 |
script_fw.cpp
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Tiny comment update to loadCt-opcodes: Load collision table data.
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2008-08-06 20:58:02 +00:00 |
script_os.cpp
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Tiny comment update to loadCt-opcodes: Load collision table data.
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2008-08-06 20:58:02 +00:00 |
script.h
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Added purgeSeqList function (Used in mainloop now). Let's see if this helps any...
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2008-07-29 13:44:14 +00:00 |
sound.cpp
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CINE: Fixed two memory leaks when shutting down the CINE engine
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2008-05-27 23:26:48 +00:00 |
sound.h
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- minor screen fix for OS
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2007-12-09 13:41:59 +00:00 |
texte.cpp
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Patch #2019455: Patch for reducing the BSS size of Cine engine.
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2008-07-17 07:13:41 +00:00 |
texte.h
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Patch #2019455: Patch for reducing the BSS size of Cine engine.
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2008-07-17 07:13:41 +00:00 |
unpack.cpp
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Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9).
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2008-06-18 03:31:13 +00:00 |
unpack.h
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More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc).
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2008-06-13 08:28:14 +00:00 |
various.cpp
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Added basic moving using keyboard (Only works in Operation Stealth at the moment):
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2008-08-08 13:30:01 +00:00 |
various.h
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Added basic moving using keyboard (Only works in Operation Stealth at the moment):
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2008-08-08 13:30:01 +00:00 |
xref.txt
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Patch #1969189: "CinE renderer rewrite"
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2008-05-24 22:11:41 +00:00 |