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scummvm
/
engines
/
sword2
History
Max Horn
00b9bc7b36
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
...
svn-id: r26594
2007-04-25 19:31:23 +00:00
..
animation.cpp
I must have accidentally broken frame skipping when I added DXA playback. Made
2007-04-14 14:07:11 +00:00
animation.h
I must have accidentally broken frame skipping when I added DXA playback. Made
2007-04-14 14:07:11 +00:00
anims.cpp
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console.cpp
…
console.h
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controls.cpp
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controls.h
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debug.cpp
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debug.h
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defs.h
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events.cpp
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function.cpp
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header.h
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icons.cpp
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interpreter.cpp
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interpreter.h
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layers.cpp
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logic.cpp
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logic.h
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maketext.cpp
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maketext.h
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memory.cpp
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memory.h
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menu.cpp
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module.mk
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mouse.cpp
Let the event manager keep track of the mouse position.
2007-03-18 12:53:28 +00:00
mouse.h
Let the event manager keep track of the mouse position.
2007-03-18 12:53:28 +00:00
music.cpp
Fixed bug that caused the music to stop. I don't know if this is a regression,
2007-03-18 09:33:42 +00:00
object.h
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palette.cpp
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protocol.cpp
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render.cpp
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resman.cpp
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resman.h
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router.cpp
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router.h
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saveload.cpp
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saveload.h
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screen.cpp
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
2007-04-25 19:31:23 +00:00
screen.h
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scroll.cpp
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sound.cpp
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sound.h
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speech.cpp
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sprite.cpp
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startup.cpp
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sword2.cpp
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
2007-04-01 17:36:13 +00:00
sword2.h
Let the event manager keep track of the mouse position.
2007-03-18 12:53:28 +00:00
sync.cpp
…
walker.cpp
…