scummvm/scumm
2003-01-20 05:59:25 +00:00
..
smush implemented missing smush opcodes - STOR and FTCH 2003-01-19 20:28:16 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup 2003-01-16 18:07:52 +00:00
actor.h some chore/limb related code 2003-01-06 16:04:01 +00:00
akos.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp fix for the music crash, I hope... hm 2003-01-18 17:42:27 +00:00
bundle.h patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi 2003-01-20 05:59:25 +00:00
charset.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp fixed compilation under VC6 2003-01-18 16:26:53 +00:00
debugger.h add help command to debugger to list commands and vars, we should probably have a help string for each but this is much better than reading the code for now :) 2003-01-18 16:04:28 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp small drawing optimization for V7/V8 games - tell me if that causes any regressions 2003-01-18 19:16:23 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp Disable smush again, and apply patch 664890 ('Silencing the music') 2003-01-09 08:23:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Added some more Monkey2 MT-32 custom instruments. It's getting difficult 2003-01-16 11:05:53 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
module.mk Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
nut_renderer.cpp some cleanup 2003-01-19 11:00:21 +00:00
nut_renderer.h made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
object.cpp fix compilation under VC6 2003-01-18 14:16:55 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp oops 2003-01-19 04:17:13 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup 2003-01-16 18:07:52 +00:00
saveload.h increased variable size from 16 to 32 bits 2003-01-15 14:14:00 +00:00
script_v5.cpp New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
script_v6.cpp Patch 668634: Actor iteration fix 2003-01-16 17:37:34 +00:00
script_v8.cpp update assertion to be in line with increased blastTextQueue size 2003-01-19 03:35:17 +00:00
script.cpp ComI uses more locals 2003-01-15 15:49:44 +00:00
scumm.h increasing blast text limit for COMI end credits 2003-01-19 03:25:59 +00:00
scummvm.cpp Possible hack to get the cannons firing. Of course... well, they still don't quite work :) 2003-01-17 07:20:54 +00:00
sound.cpp patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi 2003-01-20 05:59:25 +00:00
sound.h patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi 2003-01-20 05:59:25 +00:00
string.cpp Add translate for the ComI map text 2003-01-16 11:27:02 +00:00
usage_bits.cpp fixed testGfxAnyUsageBits 2003-01-19 20:31:05 +00:00
usage_bits.h Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
vars.cpp Possible hack to get the cannons firing. Of course... well, they still don't quite work :) 2003-01-17 07:20:54 +00:00
verbs.cpp Remove dodgy fix for verb backgrounds. 2003-01-16 08:04:34 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00