scummvm/sword1
Torbjörn Andersson 7b9f508729 This fixes bug #917427, a masking problem, hopefully without causing any
regressions.

What the patch does is to make sure to check all layers when masking a
sprite, since it's possible that it's being masked by several layers at the
same time. The old code simply picked the first masking layer.

svn-id: r13744
2004-05-02 13:54:05 +00:00
..
.cvsignore ignore deps 2003-12-16 05:19:33 +00:00
animation.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
animation.h Unify MPEG2 code even more 2004-03-23 00:10:18 +00:00
collision.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
control.cpp Use vsprintf instead of vsnprintf: more portable, less safe (but then again, vsnprinft isn't that safe either) 2004-03-30 22:56:57 +00:00
control.h Fix bug #920491 (BS1: Game crashes when savepath is invalid) 2004-03-28 12:59:51 +00:00
debug.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
debug.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
eventman.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
eventman.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
logic.cpp Always play the "current music" after restoring a savegame, even if it's 0. 2004-03-12 08:21:01 +00:00
logic.h BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) 2004-01-18 05:52:04 +00:00
memman.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
memman.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
menu.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
menu.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
mouse.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
mouse.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
music.cpp When both music channels are used, and a third piece of music starts, 2004-03-13 12:04:18 +00:00
music.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
object.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
objectman.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
objectman.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
resman.cpp Changed dumpRes() to use the File class. (Untested.) 2004-01-11 16:27:36 +00:00
resman.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
router.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
router.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
screen.cpp This fixes bug #917427, a masking problem, hopefully without causing any 2004-05-02 13:54:05 +00:00
screen.h BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) 2004-01-18 05:52:04 +00:00
sound.cpp And again ... guess who fails compiling this ? 2004-01-17 11:16:38 +00:00
sound.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
staticres.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
sword1.cpp be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1 2004-03-31 18:00:46 +00:00
sword1.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
sworddefs.h work around script bug #911508 BS1: Crash when loading certain savegames 2004-03-07 19:14:32 +00:00
swordres.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
text.cpp Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00
text.h Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in 2004-01-11 15:47:41 +00:00