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features.cpp
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |
features.h
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Moved the MoveCountType enum above the GameFeatures class, as it's the only class using it
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2010-06-10 07:48:32 +00:00 |
gc.cpp
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SCI: Revert r47925 and put fix inside GC instead.
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2010-02-06 19:41:55 +00:00 |
gc.h
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Patch
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2009-06-18 22:09:57 +00:00 |
kernel32.cpp
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SCI: Rewrap some overlong comments
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2010-06-18 09:37:06 +00:00 |
kernel.cpp
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SCI: Rewrap some overlong comments
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2010-06-18 09:37:06 +00:00 |
kernel.h
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |
kevent.cpp
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SCI: implemented checking of keyboard driver in case of SCI1EGA/EARLY, also renamed SCI_EVENT_JOYSTICK to SCI_EVENT_DIRECTION
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2010-06-19 09:46:04 +00:00 |
kfile.cpp
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SCI: Rewrap some overlong comments
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2010-06-18 09:37:06 +00:00 |
kgraphics.cpp
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SCI: implement detection for uninitialized temp variable reads and implement direct fixes for them, i couldnt figure out a valid replacement for island, pharkas and laurabow2 work that way. this should also get changed to a replacement table
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2010-06-24 11:54:33 +00:00 |
klists.cpp
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Initialize the stack with 'S' or 's' characters, like SSCI does (ultimately, we should not change the stack again like we do in op_link - this is what Sierra is doing). Some cleanup
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2010-06-24 09:52:08 +00:00 |
kmath.cpp
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Moved kMulDiv together with the rest of the math functions, and kPlayVMD together with the rest of the video playing functions
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2010-06-17 07:26:06 +00:00 |
kmenu.cpp
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SCI: Rewrap some overlong comments
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2010-06-18 09:37:06 +00:00 |
kmisc.cpp
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Fixed memory fragmentation warnings in Crazy Nick's games
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2010-06-23 17:30:18 +00:00 |
kmovement.cpp
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SCI: Rewrap some overlong comments
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2010-06-18 09:37:06 +00:00 |
kparse.cpp
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Fixed regression from commit #49564
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2010-06-10 11:35:15 +00:00 |
kpathing.cpp
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Fixed kMergePoly after discussing with waltervn so that it correctly returns a pointer to an empty (for now) polygon array. This means that you can walk over enemy bodies after killing them in QFG1VGA, but at least it fixes the crashes after killing monsters
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2010-06-22 18:33:19 +00:00 |
kscripts.cpp
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SCI: Rewrap some overlong comments
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2010-06-18 09:37:06 +00:00 |
ksound.cpp
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The volume subop of kDoAudio returns the previous volume in SCI2.1, but not in earlier versions
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2010-06-22 15:01:45 +00:00 |
kstring.cpp
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SCI: dont display string set by kSetQuitStr
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2010-06-20 18:22:49 +00:00 |
message.cpp
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SCI: implemented kPalVary(reverse) for pharkas, although there is a bug somewhere, not working 100%
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2010-06-20 18:20:05 +00:00 |
message.h
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Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct)
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2009-10-10 10:46:11 +00:00 |
savegame.cpp
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |
savegame.h
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Stop saving the buffer, script and heap sizes of each script in saved games
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2010-06-22 08:57:25 +00:00 |
script.cpp
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Strict mode: Changed several warnings due to logic bugs into errors. If an error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning
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2010-06-17 23:50:28 +00:00 |
script.h
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Removed the now unused EngineState parameter of script_adjust_opcode_formats(), as well as an obsolete TODO
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2010-06-15 07:21:52 +00:00 |
scriptdebug.cpp
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SCI: Remove selector_name function, some cleanup
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2010-06-17 23:13:30 +00:00 |
seg_manager.cpp
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Initialize the stack with 'S' or 's' characters, like SSCI does (ultimately, we should not change the stack again like we do in op_link - this is what Sierra is doing). Some cleanup
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2010-06-24 09:52:08 +00:00 |
seg_manager.h
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Fix spelling, cleanup
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2010-06-15 12:33:20 +00:00 |
segment.cpp
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Changed an error in LocalVariables::dereference() back to a warning, as it occurs in 2 places during the intro of LB2 (called from kMemory(peek))
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2010-06-24 07:32:34 +00:00 |
segment.h
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Reverted the code which handles objects without a base object when loading, for now. This possibly indicates an issue related to the garbage collector
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2010-06-22 15:03:19 +00:00 |
selector.cpp
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |
selector.h
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |
state.cpp
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |
state.h
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SCI: Limit the screen refresh rate to 60fps
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2010-06-14 08:36:52 +00:00 |
static_selectors.cpp
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Removed a hack with SCI1.1 static selectors, and set them properly. This fixes scaling in the demo of QFG3
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2010-06-23 15:08:23 +00:00 |
vm_types.h
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Cleanup of the savegame code:
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2010-06-15 07:20:53 +00:00 |
vm.cpp
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SCI: added currently known object/methodnames in comments for uninitialized reads
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2010-06-24 12:32:41 +00:00 |
vm.h
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Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
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2010-06-23 15:23:37 +00:00 |