.. |
smush
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a few small changes to make the full throttle demo work
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2002-10-18 09:58:16 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Fix an infinite talking loop in The Dig. Again. :)
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2002-10-20 16:49:30 +00:00 |
actor.h
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based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
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2002-09-19 23:49:38 +00:00 |
akos.cpp
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add missing bitmask value. akos16 is still quite broken however
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2002-10-21 12:41:46 +00:00 |
akos.h
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badly akos16 implementation
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2002-10-21 06:01:04 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
costume.cpp
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more warning fixes
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2002-09-21 23:46:32 +00:00 |
costume.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debug.cpp
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Replace some exit()'s with a call to the OSystem quit method, as per 610251.
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2002-09-17 04:52:50 +00:00 |
debug.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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patch #626226 with some mods of my own
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2002-10-21 09:38:42 +00:00 |
dialogs.h
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patch #626226 with some mods of my own
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2002-10-21 09:38:42 +00:00 |
gfx.cpp
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Remove some obsolete fixme's
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2002-10-20 12:18:57 +00:00 |
gfx.h
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cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
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2002-10-20 01:02:52 +00:00 |
imuse.cpp
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oops forgot this file
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2002-10-21 12:47:06 +00:00 |
imuse.h
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Changed IMuse from a proxy into a virtual base class
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2002-10-21 07:31:51 +00:00 |
object.cpp
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Patch 621733: drawBomp() masking
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2002-10-11 11:50:06 +00:00 |
object.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
resource_v2.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v3.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v4.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig
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2002-10-15 06:53:42 +00:00 |
saveload.h
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fixed the non-POD warning for real this time
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2002-09-22 03:57:41 +00:00 |
script_v1.cpp
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2002-09-21 Matt Hargett <matt@use.net>
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2002-09-22 03:53:53 +00:00 |
script_v2.cpp
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Fix an infinite talking loop in The Dig. Again. :)
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2002-10-20 16:49:30 +00:00 |
script.cpp
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renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
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2002-09-22 01:17:53 +00:00 |
scumm.h
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
scummvm.cpp
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patch #625603 film noir mode bugfix
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2002-10-19 22:35:22 +00:00 |
sound.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
sound.h
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Patch 625904: CD Looping
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2002-10-20 13:17:43 +00:00 |
string.cpp
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Patch 625079: Loom Audio Sync Hack
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2002-10-20 13:19:15 +00:00 |
vars.cpp
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609791: Sam and Max 'phantom sound' (precaching) hack.
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2002-09-16 08:22:05 +00:00 |
verbs.cpp
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Patch #616092: Full Throttle dialog fix
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2002-10-01 09:27:09 +00:00 |