scummvm/scumm
2002-10-21 13:23:25 +00:00
..
smush a few small changes to make the full throttle demo work 2002-10-18 09:58:16 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Fix an infinite talking loop in The Dig. Again. :) 2002-10-20 16:49:30 +00:00
actor.h based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' 2002-09-19 23:49:38 +00:00
akos.cpp add missing bitmask value. akos16 is still quite broken however 2002-10-21 12:41:46 +00:00
akos.h badly akos16 implementation 2002-10-21 06:01:04 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h Initial revision 2002-08-21 16:07:07 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp more warning fixes 2002-09-21 23:46:32 +00:00
costume.h Initial revision 2002-08-21 16:07:07 +00:00
debug.cpp Replace some exit()'s with a call to the OSystem quit method, as per 610251. 2002-09-17 04:52:50 +00:00
debug.h Initial revision 2002-08-21 16:07:07 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp patch #626226 with some mods of my own 2002-10-21 09:38:42 +00:00
dialogs.h patch #626226 with some mods of my own 2002-10-21 09:38:42 +00:00
gfx.cpp Remove some obsolete fixme's 2002-10-20 12:18:57 +00:00
gfx.h cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-) 2002-10-20 01:02:52 +00:00
imuse.cpp oops forgot this file 2002-10-21 12:47:06 +00:00
imuse.h Changed IMuse from a proxy into a virtual base class 2002-10-21 07:31:51 +00:00
object.cpp Patch 621733: drawBomp() masking 2002-10-11 11:50:06 +00:00
object.h Initial revision 2002-08-21 16:07:07 +00:00
resource_v2.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig 2002-10-15 06:53:42 +00:00
saveload.h fixed the non-POD warning for real this time 2002-09-22 03:57:41 +00:00
script_v1.cpp 2002-09-21 Matt Hargett <matt@use.net> 2002-09-22 03:53:53 +00:00
script_v2.cpp Fix an infinite talking loop in The Dig. Again. :) 2002-10-20 16:49:30 +00:00
script.cpp renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>) 2002-09-22 01:17:53 +00:00
scumm.h The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
scummvm.cpp patch #625603 film noir mode bugfix 2002-10-19 22:35:22 +00:00
sound.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
sound.h Patch 625904: CD Looping 2002-10-20 13:17:43 +00:00
string.cpp Patch 625079: Loom Audio Sync Hack 2002-10-20 13:19:15 +00:00
vars.cpp 609791: Sam and Max 'phantom sound' (precaching) hack. 2002-09-16 08:22:05 +00:00
verbs.cpp Patch #616092: Full Throttle dialog fix 2002-10-01 09:27:09 +00:00