mirror of
https://github.com/libretro/scummvm.git
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111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/save_thumb_helper.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "graphics/scaler.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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SaveThumbHelper::SaveThumbHelper(const BaseGame *inGame) {
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_thumbnail = nullptr;
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_scummVMThumb = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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SaveThumbHelper::~SaveThumbHelper(void) {
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delete _thumbnail;
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_thumbnail = nullptr;
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delete _scummVMThumb;
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_scummVMThumb = nullptr;
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}
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BaseImage *SaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
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BaseImage *thumbnail = nullptr;
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if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) {
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if (doFlip) {
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// when using opengl on windows it seems to be necessary to do this twice
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// works normally for direct3d
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_gameRef->displayContent(false);
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_gameRef->_renderer->flip();
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_gameRef->displayContent(false);
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_gameRef->_renderer->flip();
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}
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BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
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if (!screenshot) {
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return nullptr;
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}
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// normal thumbnail
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if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) {
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thumbnail = new BaseImage();
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thumbnail->copyFrom(screenshot, width, height);
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}
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delete screenshot;
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screenshot = nullptr;
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}
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return thumbnail;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SaveThumbHelper::storeThumbnail(bool doFlip) {
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delete _thumbnail;
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_thumbnail = nullptr;
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if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) {
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_thumbnail = storeThumb(doFlip, _gameRef->getSaveThumbWidth(), _gameRef->getSaveThumbHeight());
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if (!_thumbnail) {
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return STATUS_FAILED;
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}
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}
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storeScummVMThumbNail();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) {
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delete _scummVMThumb;
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_scummVMThumb = nullptr;
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_scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2);
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if (!_scummVMThumb) {
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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} // end of namespace Wintermute
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