scummvm/engines/wintermute/base
2013-04-18 12:24:42 +02:00
..
file WINTERMUTE: Use template with MIN 2013-04-04 15:39:54 +02:00
font WINTERMUTE: Fix warnings and improve const-correctness 2013-04-15 20:44:41 +02:00
gfx WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
particles WINTERMUTE: Avoid including BaseGame in PartEmitter. 2013-04-18 12:17:58 +02:00
scriptables WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
sound WINTERMUTE: Avoid including BaseGame in BaseSoundManager. 2013-04-18 12:15:05 +02:00
base_active_rect.cpp WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_active_rect.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_dynamic_buffer.cpp WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_dynamic_buffer.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_engine.cpp WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
base_engine.h WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
base_fader.cpp WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
base_fader.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_file_manager.cpp WINTERMUTE: Check results while traversing file-system. 2013-04-17 16:54:27 +02:00
base_file_manager.h WINTERMUTE: Avoid REQUIRING wintermute.zip during detection. 2013-03-24 17:41:10 +01:00
base_frame.cpp WINTERMUTE: Avoid including BaseGame in BaseFrame. 2013-04-18 11:13:32 +02:00
base_frame.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_game_music.cpp WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
base_game_music.h WINTERMUTE: Split out the music-related functionality of BaseGame to a separate class. 2012-12-09 16:31:47 +01:00
base_game_settings.cpp WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
base_game_settings.h WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
base_game.cpp WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
base_game.h WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
base_keyboard_state.cpp WINTERMUTE: Correct the char-code check in BaseKeyboardState 2012-12-13 20:40:40 +01:00
base_keyboard_state.h WINTERMUTE: Privatize members in BaseKeyboardState 2012-12-03 10:17:39 +01:00
base_named_object.cpp WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_named_object.h WINTERMUTE: Increase const-usage. 2013-04-17 21:21:17 +02:00
base_object.cpp WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
base_object.h WINTERMUTE: Replace a few NULLs with nullptr. 2013-01-26 17:36:20 +01:00
base_parser.cpp WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
base_parser.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_persistence_manager.cpp WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy. 2013-04-17 21:21:16 +02:00
base_persistence_manager.h WINTERMUTE: Replace a few NULLs with nullptr. 2013-01-26 17:36:20 +01:00
base_point.cpp WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
base_point.h WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
base_quick_msg.cpp WINTERMUTE: Detach BaseQuickMsg from the class-hierarchy. (Remove useless inheritance) 2013-03-24 19:02:34 +01:00
base_quick_msg.h WINTERMUTE: Detach BaseQuickMsg from the class-hierarchy. (Remove useless inheritance) 2013-03-24 19:02:34 +01:00
base_region.cpp WINTERMUTE: Avoid including BaseGame in BaseRegion. 2013-04-17 20:06:53 +02:00
base_region.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_script_holder.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_script_holder.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_scriptable.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_scriptable.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_sprite.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_sprite.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_string_table.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_string_table.h WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
base_sub_frame.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_sub_frame.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_surface_storage.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_surface_storage.h WINTERMUTE: Fix the rest of the Common:sort comparators. 2012-12-09 11:08:04 +01:00
base_transition_manager.cpp WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_transition_manager.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_viewport.cpp WINTERMUTE: Avoid including BaseGame in BaseViewport. 2013-04-18 11:19:26 +02:00
base_viewport.h WINTERMUTE: Avoid including BaseGame in BaseViewport. 2013-04-18 11:19:26 +02:00
base.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
save_thumb_helper.cpp WINTERMUTE: Use only const BaseGame-ref in SaveThumbHelper. 2013-04-17 21:21:17 +02:00
save_thumb_helper.h WINTERMUTE: Use only const BaseGame-ref in SaveThumbHelper. 2013-04-17 21:21:17 +02:00
saveload.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
saveload.h JANITORIAL: Remove trailing whitespaces. 2012-09-26 04:17:55 +02:00
timer.cpp WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
timer.h WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00