..
he
SCUMM: Changed usage of PI to M_PI (normally defined in math.h)
2011-03-19 02:33:09 +02:00
imuse
AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclasses
2011-03-23 15:25:47 +01:00
imuse_digi
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
insane
ALL: Fix various typos (patch #3093266 )
2010-10-24 13:04:33 +00:00
smush
SCUMM: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:33 +01:00
actor.cpp
SCUMM: Changed usage of PI to M_PI (normally defined in math.h)
2011-03-19 02:33:09 +02:00
actor.h
SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
2010-10-26 04:20:20 +00:00
akos.cpp
ALL: Fix indention (whitespaces -> tabs)
2010-10-23 15:46:50 +00:00
akos.h
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
base-costume.cpp
SCUMM: Rename _bitDepth to _bytesPerPixel
2009-09-25 09:13:33 +00:00
base-costume.h
Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes.
2009-10-25 14:20:47 +00:00
bomp.cpp
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
2010-05-09 20:17:30 +00:00
bomp.h
Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
2010-05-09 20:17:30 +00:00
boxes.cpp
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
boxes.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
camera.cpp
Remove excess spaces.
2009-09-11 10:13:54 +00:00
charset-fontdata.cpp
SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code.
2011-01-30 14:53:47 +00:00
charset.cpp
SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess
2011-02-20 12:09:58 +01:00
charset.h
SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing
2010-11-05 00:36:23 +00:00
costume.cpp
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
costume.h
Add patch #2970176 - V0: MM Verb + Anim Fix.
2010-03-16 08:59:48 +00:00
cursor.cpp
SCUMM: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:33 +01:00
debugger.cpp
ALL: Fix whitespaces / indention
2011-02-07 23:01:06 +00:00
debugger.h
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
detection_tables.h
SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
2010-10-23 06:27:16 +00:00
detection.cpp
SCUMM: Fix bug #3167036 - BluesBirthday: Crash in the demo.
2011-01-28 12:35:20 +00:00
detection.h
Add support for GUI options to SCUMM engine
2009-06-06 17:59:54 +00:00
dialogs.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
dialogs.h
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
2010-09-13 23:35:55 +00:00
file_nes.cpp
SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
2010-11-23 22:25:36 +00:00
file_nes.h
SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
2010-11-23 22:25:36 +00:00
file.cpp
SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
2010-11-23 22:25:36 +00:00
file.h
SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
2010-11-23 22:25:36 +00:00
gfx_towns.cpp
SCUMM FM-TOWNS: minor cleanup (git test)
2011-02-13 15:19:43 +01:00
gfx.cpp
SCUMM FM-TOWNS: cleanup (thx LordHoto)
2011-03-22 15:53:43 +01:00
gfx.h
SCUMM/FM-TOWNS: disable new graphics code in DS port
2010-10-05 19:04:52 +00:00
gfxARM.s
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
2010-01-23 22:50:24 +00:00
help.cpp
I18N: Break keyboard shortcut translation by key
2011-03-22 22:20:18 +00:00
help.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
input.cpp
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
2010-11-16 10:19:01 +00:00
midiparser_ro.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
module.mk
SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
2010-10-25 16:42:24 +00:00
music.h
Add patch #2839048 - MM C64 sound/music player, with minor changes.
2009-11-26 00:31:19 +00:00
nut_renderer.cpp
Changed all delete [] usages to delete[].
2008-05-07 14:31:45 +00:00
nut_renderer.h
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
object.cpp
SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
2010-10-25 08:03:55 +00:00
object.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
palette.cpp
SCUMM: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:33 +01:00
player_mod.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_mod.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_nes.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_nes.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_pce.cpp
ENGINES: Use Common::StackLock in more places
2011-03-23 15:25:46 +01:00
player_pce.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_sid.cpp
ENGINES: Use Common::StackLock in more places
2011-03-23 15:25:46 +01:00
player_sid.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_towns.cpp
LOOM PC-Engine: fix regression
2010-10-10 10:26:49 +00:00
player_towns.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_v1.cpp
Replace mutex_up/mutex_down methods by Common::StackLock
2010-03-10 21:05:48 +00:00
player_v1.h
Add patch #2839048 - MM C64 sound/music player, with minor changes.
2009-11-26 00:31:19 +00:00
player_v2.cpp
JANITORIAL: Suppress some useless includes
2011-01-02 14:06:42 +00:00
player_v2.h
SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
2010-10-25 16:42:24 +00:00
player_v2a.cpp
Fix for bug #2824840 : ZAK: Crash when using the yellow crystal (Amiga version)
2010-04-28 20:18:56 +00:00
player_v2a.h
Add patch #2839048 - MM C64 sound/music player, with minor changes.
2009-11-26 00:31:19 +00:00
player_v2base.cpp
SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
2010-10-25 16:42:24 +00:00
player_v2base.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_v2cms.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
player_v2cms.h
SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
2010-10-25 16:42:24 +00:00
player_v3a.cpp
Add patch #2839048 - MM C64 sound/music player, with minor changes.
2009-11-26 00:31:19 +00:00
player_v3a.h
Add patch #2839048 - MM C64 sound/music player, with minor changes.
2009-11-26 00:31:19 +00:00
player_v4a.cpp
AUDIO: Rename Mixer::playInputStream to playStream
2010-04-12 09:14:17 +00:00
player_v4a.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
proc3ARM.s
SCUMM: Fix stride of palette data in ARM optimised costime renderer
2010-02-26 16:17:12 +00:00
resource_v2.cpp
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
resource_v3.cpp
Removed last traces of clearIOFailed. Yay :)
2009-07-29 21:39:00 +00:00
resource_v4.cpp
The layout of global object data is different in the PCE version of Loom.
2009-10-08 09:33:20 +00:00
resource.cpp
SCUMM: Fix potential bug in ScummEngine::resStrLen.
2010-10-18 18:55:24 +00:00
resource.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
room.cpp
SCUMM/FM-TOWNS: disable new graphics code in DS port
2010-10-05 19:04:52 +00:00
saveload.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
saveload.h
SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
2010-10-26 04:20:20 +00:00
script_v0.cpp
SCUMM: Avoid hiding overloaded virtual method
2011-02-07 17:53:34 +00:00
script_v2.cpp
SCUMM: Avoid hiding overloaded virtual method
2011-02-07 17:53:34 +00:00
script_v3.cpp
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
2010-08-16 19:58:01 +00:00
script_v4.cpp
ALL: Fix whitespaces / indention
2011-02-07 23:01:06 +00:00
script_v5.cpp
SCUMM/FM-TOWNS: hopefully fix bug #1463434
2010-12-11 23:51:50 +00:00
script_v6.cpp
JANITORIAL: Suppress some useless includes
2011-01-02 14:06:42 +00:00
script_v8.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
script.cpp
ENGINES: Replace many printfs by warning/debug/debugN
2010-11-01 21:37:47 +00:00
script.h
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
2009-04-16 09:26:37 +00:00
scumm_v0.h
SCUMM: Avoid hiding overloaded virtual method
2011-02-07 17:53:34 +00:00
scumm_v2.h
SCUMM: Avoid hiding overloaded virtual method
2011-02-07 17:53:34 +00:00
scumm_v3.h
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
2010-08-16 19:58:01 +00:00
scumm_v4.h
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
2009-04-19 01:01:54 +00:00
scumm_v5.h
SCUMM: _resultVarNumber and related methods are specific to v0-v5
2010-08-11 12:49:16 +00:00
scumm_v6.h
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
2009-07-15 02:06:26 +00:00
scumm_v7.h
fix for bug #2820389
2009-09-23 13:22:12 +00:00
scumm_v8.h
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
2009-04-16 09:26:37 +00:00
scumm-md5.h
SCUMM: Correct incorrect demo entry for Backyard Football 2002.
2010-10-18 00:43:49 +00:00
scumm.cpp
SCUMM: Remove unused iMuse MIDI 'passthrough' code
2011-03-23 15:25:46 +01:00
scumm.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound.cpp
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
sound.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
string.cpp
SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regression).
2010-12-28 06:05:57 +00:00
usage_bits.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
usage_bits.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
util.cpp
Move tag2str() to common/
2008-01-21 12:44:39 +00:00
util.h
Move tag2str() to common/
2008-01-21 12:44:39 +00:00
vars.cpp
SCUMM: Avoid hiding overloaded virtual method
2011-02-07 17:53:34 +00:00
verbs.cpp
SCUMM: Avoid hiding overloaded virtual method
2011-02-07 17:53:34 +00:00
verbs.h
Fix spelling, cleanup
2010-06-15 12:33:20 +00:00