scummvm/engines/scumm
Max Horn 29847ea42d AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclasses
Many engines follow the advice in audio/midiparser.h and create a
"pseudo-MidiDriver" subclass. But MidiParser really only needs a tiny
subset of the MidiDriver capabilities, namely those found in
MidiDriver_BASE. So we try to subclass from that whenever possible; this
allows us to remove many stub methods, and enables further future
simplifications.
2011-03-23 15:25:47 +01:00
..
he SCUMM: Changed usage of PI to M_PI (normally defined in math.h) 2011-03-19 02:33:09 +02:00
imuse AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclasses 2011-03-23 15:25:47 +01:00
imuse_digi AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
insane ALL: Fix various typos (patch #3093266) 2010-10-24 13:04:33 +00:00
smush SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
actor.cpp SCUMM: Changed usage of PI to M_PI (normally defined in math.h) 2011-03-19 02:33:09 +02:00
actor.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
akos.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
akos.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
base-costume.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
base-costume.h Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes. 2009-10-25 14:20:47 +00:00
bomp.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
bomp.h Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
boxes.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
boxes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
camera.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
charset-fontdata.cpp SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code. 2011-01-30 14:53:47 +00:00
charset.cpp SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess 2011-02-20 12:09:58 +01:00
charset.h SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing 2010-11-05 00:36:23 +00:00
costume.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
costume.h Add patch #2970176 - V0: MM Verb + Anim Fix. 2010-03-16 08:59:48 +00:00
cursor.cpp SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
debugger.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
debugger.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
detection_tables.h SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001. 2010-10-23 06:27:16 +00:00
detection.cpp SCUMM: Fix bug #3167036 - BluesBirthday: Crash in the demo. 2011-01-28 12:35:20 +00:00
detection.h Add support for GUI options to SCUMM engine 2009-06-06 17:59:54 +00:00
dialogs.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
dialogs.h SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". 2010-09-13 23:35:55 +00:00
file_nes.cpp SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
file_nes.h SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
file.cpp SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
file.h SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses 2010-11-23 22:25:36 +00:00
gfx_towns.cpp SCUMM FM-TOWNS: minor cleanup (git test) 2011-02-13 15:19:43 +01:00
gfx.cpp SCUMM FM-TOWNS: cleanup (thx LordHoto) 2011-03-22 15:53:43 +01:00
gfx.h SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfxARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
help.cpp I18N: Break keyboard shortcut translation by key 2011-03-22 22:20:18 +00:00
help.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
input.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
midiparser_ro.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
module.mk SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
music.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
nut_renderer.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
nut_renderer.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
object.cpp SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. 2010-10-25 08:03:55 +00:00
object.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
palette.cpp SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
player_mod.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_mod.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_nes.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_nes.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_pce.cpp ENGINES: Use Common::StackLock in more places 2011-03-23 15:25:46 +01:00
player_pce.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_sid.cpp ENGINES: Use Common::StackLock in more places 2011-03-23 15:25:46 +01:00
player_sid.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_towns.cpp LOOM PC-Engine: fix regression 2010-10-10 10:26:49 +00:00
player_towns.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_v1.cpp Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v1.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2.cpp JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
player_v2.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2a.cpp Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version) 2010-04-28 20:18:56 +00:00
player_v2a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2base.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2base.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_v2cms.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
player_v2cms.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v3a.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v3a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v4a.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v4a.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
proc3ARM.s SCUMM: Fix stride of palette data in ARM optimised costime renderer 2010-02-26 16:17:12 +00:00
resource_v2.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
resource_v3.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v4.cpp The layout of global object data is different in the PCE version of Loom. 2009-10-08 09:33:20 +00:00
resource.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
resource.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
room.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
saveload.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
saveload.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
script_v0.cpp SCUMM: Avoid hiding overloaded virtual method 2011-02-07 17:53:34 +00:00
script_v2.cpp SCUMM: Avoid hiding overloaded virtual method 2011-02-07 17:53:34 +00:00
script_v3.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v4.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
script_v5.cpp SCUMM/FM-TOWNS: hopefully fix bug #1463434 2010-12-11 23:51:50 +00:00
script_v6.cpp JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
script_v8.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
script.cpp ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h SCUMM: Avoid hiding overloaded virtual method 2011-02-07 17:53:34 +00:00
scumm_v2.h SCUMM: Avoid hiding overloaded virtual method 2011-02-07 17:53:34 +00:00
scumm_v3.h SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: _resultVarNumber and related methods are specific to v0-v5 2010-08-11 12:49:16 +00:00
scumm_v6.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v7.h fix for bug #2820389 2009-09-23 13:22:12 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h SCUMM: Correct incorrect demo entry for Backyard Football 2002. 2010-10-18 00:43:49 +00:00
scumm.cpp SCUMM: Remove unused iMuse MIDI 'passthrough' code 2011-03-23 15:25:46 +01:00
scumm.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
sound.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
sound.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
string.cpp SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regression). 2010-12-28 06:05:57 +00:00
usage_bits.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
usage_bits.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
util.cpp Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
util.h Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
vars.cpp SCUMM: Avoid hiding overloaded virtual method 2011-02-07 17:53:34 +00:00
verbs.cpp SCUMM: Avoid hiding overloaded virtual method 2011-02-07 17:53:34 +00:00
verbs.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00