scummvm/engines/scumm
2006-09-01 12:20:08 +00:00
..
he Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used. 2006-09-01 12:04:40 +00:00
imuse Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does 2006-05-15 13:19:30 +00:00
imuse_digi More whitespace changes. 2006-07-14 13:33:58 +00:00
insane More whitespace changes. 2006-07-14 13:33:58 +00:00
smush More whitespace changes. 2006-07-14 13:33:58 +00:00
actor.cpp Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line 2006-07-24 10:52:14 +00:00
actor.h Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
akos.cpp Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
bomp.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
boxes.cpp Cleaned up some comments 2006-07-31 10:57:19 +00:00
boxes.h Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
camera.cpp The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
charset.cpp - Updated MSVC8 project files 2006-05-09 14:16:43 +00:00
charset.h Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight) 2006-05-03 16:23:32 +00:00
costume.cpp Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes 2006-07-10 06:29:10 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
debugger.cpp Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
debugger.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dialogs.cpp Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change) 2006-08-04 17:59:53 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
file.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gfx.cpp Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background. 2006-07-31 12:53:15 +00:00
gfx.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
help.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code 2006-08-04 18:01:43 +00:00
intern.h Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.cpp Added workaround (and warnings to find corner cases) for bug #1535358 2006-08-21 13:02:47 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
palette.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
player_mod.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_mod.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_nes.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v1.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v1.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v2.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
player_v2a.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
plugin.cpp Add/Update details of English versions of pajama3, putttime and spyfox2 2006-08-29 10:22:39 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
resource_v3.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v4.cpp Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga) 2006-07-05 22:27:11 +00:00
resource.cpp Detect (and error out) if readMAXS fails 2006-04-23 22:39:55 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
saveload.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
saveload.h Add patch for bug #1452272 - COMI: Verb strings aren't wrapped 2006-05-31 10:48:40 +00:00
script_c64.cpp Fix bug #1496523 - MM: Weird Ed appears backwards at door 2006-07-24 12:49:58 +00:00
script_v2.cpp Yet another paranoia check 2006-08-21 10:52:07 +00:00
script_v5.cpp cleanup & check for sentence overflows 2006-08-21 10:04:04 +00:00
script_v6.cpp Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when video finishes 2006-06-21 10:28:09 +00:00
script_v8.cpp Update talkspeed config setting, when set by game scripts 2006-06-03 04:10:14 +00:00
script.cpp cleanup & check for sentence overflows 2006-08-21 10:04:04 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scumm-md5.h Add/Update details of English versions of pajama3, putttime and spyfox2 2006-08-29 10:22:39 +00:00
scumm.cpp Ooops, re-enable sound code 2006-09-01 12:06:51 +00:00
scumm.h Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used. 2006-09-01 12:04:40 +00:00
sound.cpp Applied my own patch #1508018. I don't know for sure that it's exactly right, 2006-06-20 21:36:09 +00:00
sound.h Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
string.cpp Only check old special codes through drawString() in HE71 and earlier games 2006-09-01 12:20:08 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
util.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
vars.cpp Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. 2006-08-20 00:43:34 +00:00
verbs.cpp Fix inventory colors regression in C64 maniac 2006-06-19 10:29:36 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00