.. |
he
|
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
|
2006-09-01 12:04:40 +00:00 |
imuse
|
Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does
|
2006-05-15 13:19:30 +00:00 |
imuse_digi
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
insane
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
smush
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
actor.cpp
|
Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
|
2006-07-24 10:52:14 +00:00 |
actor.h
|
Fix bug #1496523 - MM: Weird Ed appears backwards at door
|
2006-07-24 12:49:58 +00:00 |
akos.cpp
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
akos.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
base-costume.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
base-costume.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
bomp.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
bomp.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
boxes.cpp
|
Cleaned up some comments
|
2006-07-31 10:57:19 +00:00 |
boxes.h
|
Add some basic walkbox support for C64 maniac
|
2006-03-05 03:46:41 +00:00 |
camera.cpp
|
The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
|
2006-03-18 10:30:47 +00:00 |
charset.cpp
|
- Updated MSVC8 project files
|
2006-05-09 14:16:43 +00:00 |
charset.h
|
Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
|
2006-05-03 16:23:32 +00:00 |
costume.cpp
|
Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes
|
2006-07-10 06:29:10 +00:00 |
costume.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
cursor.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
debugger.cpp
|
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
|
2006-04-23 17:33:16 +00:00 |
debugger.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
dialogs.cpp
|
Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
|
2006-08-04 17:59:53 +00:00 |
dialogs.h
|
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
|
2006-08-04 15:48:37 +00:00 |
file.cpp
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
file.h
|
Fixed broken svn:keywords values
|
2006-04-16 13:01:41 +00:00 |
gfx.cpp
|
Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.
|
2006-07-31 12:53:15 +00:00 |
gfx.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
help.cpp
|
Cleanup. It seems unnecessary to have a "break" right after an unconditional
|
2006-06-20 18:55:25 +00:00 |
help.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
input.cpp
|
There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code
|
2006-08-04 18:01:43 +00:00 |
intern.h
|
Fix bug #1496523 - MM: Weird Ed appears backwards at door
|
2006-07-24 12:49:58 +00:00 |
midiparser_eup.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
midiparser_ro.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
module.mk
|
* Renamed config.mak to config.mk
|
2006-06-24 08:48:11 +00:00 |
music.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
nut_renderer.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
nut_renderer.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
object.cpp
|
Added workaround (and warnings to find corner cases) for bug #1535358
|
2006-08-21 13:02:47 +00:00 |
object.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
palette.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
player_mod.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
player_mod.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
player_nes.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
player_nes.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
player_v1.cpp
|
Fixing mismatch between format strings and data on some systems
|
2006-04-12 14:54:12 +00:00 |
player_v1.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
player_v2.cpp
|
Fixing mismatch between format strings and data on some systems
|
2006-04-12 14:54:12 +00:00 |
player_v2.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
player_v2a.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
player_v2a.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
player_v3a.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
player_v3a.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
plugin.cpp
|
Add/Update details of English versions of pajama3, putttime and spyfox2
|
2006-08-29 10:22:39 +00:00 |
plugin.h
|
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
|
2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
resource_v3.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
resource_v4.cpp
|
Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga)
|
2006-07-05 22:27:11 +00:00 |
resource.cpp
|
Detect (and error out) if readMAXS fails
|
2006-04-23 22:39:55 +00:00 |
resource.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
room.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
saveload.cpp
|
No need for packing SaveInfoSection and ThumbnailHeader anymore.
|
2006-07-23 02:20:49 +00:00 |
saveload.h
|
Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
|
2006-05-31 10:48:40 +00:00 |
script_c64.cpp
|
Fix bug #1496523 - MM: Weird Ed appears backwards at door
|
2006-07-24 12:49:58 +00:00 |
script_v2.cpp
|
Yet another paranoia check
|
2006-08-21 10:52:07 +00:00 |
script_v5.cpp
|
cleanup & check for sentence overflows
|
2006-08-21 10:04:04 +00:00 |
script_v6.cpp
|
Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when video finishes
|
2006-06-21 10:28:09 +00:00 |
script_v8.cpp
|
Update talkspeed config setting, when set by game scripts
|
2006-06-03 04:10:14 +00:00 |
script.cpp
|
cleanup & check for sentence overflows
|
2006-08-21 10:04:04 +00:00 |
script.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
scumm-md5.h
|
Add/Update details of English versions of pajama3, putttime and spyfox2
|
2006-08-29 10:22:39 +00:00 |
scumm.cpp
|
Ooops, re-enable sound code
|
2006-09-01 12:06:51 +00:00 |
scumm.h
|
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
|
2006-09-01 12:04:40 +00:00 |
sound.cpp
|
Applied my own patch #1508018. I don't know for sure that it's exactly right,
|
2006-06-20 21:36:09 +00:00 |
sound.h
|
Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
|
2006-05-18 21:46:07 +00:00 |
string.cpp
|
Only check old special codes through drawString() in HE71 and earlier games
|
2006-09-01 12:20:08 +00:00 |
thumbnail.cpp
|
No need for packing SaveInfoSection and ThumbnailHeader anymore.
|
2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
usage_bits.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
util.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
util.h
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
vars.cpp
|
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
|
2006-08-20 00:43:34 +00:00 |
verbs.cpp
|
Fix inventory colors regression in C64 maniac
|
2006-06-19 10:29:36 +00:00 |
verbs.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |