..
he
Fix possible endian issues.
2009-06-13 13:59:41 +00:00
imuse
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
imuse_digi
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
insane
SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
2009-03-30 12:10:10 +00:00
smush
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
actor.cpp
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
actor.h
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
akos.cpp
Fix endian issue, the palette must be in little endian.
2009-06-05 00:33:25 +00:00
akos.h
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
base-costume.cpp
Add 16bit color support for later HE games.
2009-06-04 01:05:47 +00:00
base-costume.h
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
bomp.cpp
Fixed the spaces before tabs.
2008-01-28 00:14:17 +00:00
bomp.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
boxes.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
boxes.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
camera.cpp
SCUMM: Split intern.h into multiple headers
2009-03-20 16:33:58 +00:00
charset-fontdata.cpp
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
2008-11-14 14:03:08 +00:00
charset.cpp
Add 16bit color support for later HE games.
2009-06-04 01:05:47 +00:00
charset.h
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
2008-11-14 14:03:08 +00:00
costume.cpp
Ooops, correct mistakes in commit 41162.
2009-06-05 06:47:49 +00:00
costume.h
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
cursor.cpp
Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or GuiManager cursors will render properly over the game (on spacebar hit, for instance)
2009-06-13 10:24:52 +00:00
debugger.cpp
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
debugger.h
Workaround for bug #1804278 : "MONKEY: Mouse is invisible after loading"
2008-01-02 18:44:20 +00:00
detection_tables.h
Add logic stub for Backyard Basketball.
2009-06-06 10:50:37 +00:00
detection.cpp
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
2009-05-29 14:38:22 +00:00
detection.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
dialogs.cpp
Must intialize _keysDialog to NULL
2009-02-23 22:09:06 +00:00
dialogs.h
GUI: Got rid of the WidgetSize stuff
2008-11-12 13:14:44 +00:00
file_nes.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
file_nes.h
Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
2008-11-23 20:54:55 +00:00
file.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
file.h
Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
2008-11-23 20:54:55 +00:00
gfx.cpp
Cleanup.
2009-06-05 10:13:19 +00:00
gfx.h
Cleanup.
2009-06-05 10:13:19 +00:00
gfxARM.s
Updates to the scummvm blitting code as discussed on the mailing list.
2008-08-18 20:04:15 +00:00
help.cpp
Fixed the spaces before tabs.
2008-01-28 00:14:17 +00:00
help.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
input.cpp
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
midiparser_eup.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
midiparser_ro.cpp
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
2008-01-03 19:43:43 +00:00
module.mk
SCUMM: Added stubs for V3 & V4 opcode tables
2009-04-19 00:59:28 +00:00
music.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
nut_renderer.cpp
Changed all delete [] usages to delete[].
2008-05-07 14:31:45 +00:00
nut_renderer.h
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
object.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
object.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
palette.cpp
Add 16bit color support for later HE games.
2009-06-04 01:05:47 +00:00
player_mod.cpp
Add patch from Quietust - Correct music speed in Amiga V2/V3 games.
2008-10-11 02:25:55 +00:00
player_mod.h
Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.
2008-02-12 03:26:05 +00:00
player_nes.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
player_nes.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
player_v1.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
player_v1.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
player_v2.cpp
Fix 64 bit issue
2007-09-23 10:33:30 +00:00
player_v2.h
Re-added __attribute__(packed)
2007-07-01 18:18:43 +00:00
player_v2a.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
player_v2a.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
player_v3a.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
player_v3a.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
proc3ARM.s
Set svn:keywords on asm files
2009-03-20 16:35:34 +00:00
resource_v2.cpp
SCUMM: Split intern.h into multiple headers
2009-03-20 16:33:58 +00:00
resource_v3.cpp
SCUMM: Split intern.h into multiple headers
2009-03-20 16:33:58 +00:00
resource_v4.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
resource.cpp
Sound resource 1 is used for queued speech in HE60+ games, and should never be nuked, when expiring resources.
2009-06-05 00:21:10 +00:00
resource.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
room.cpp
SCUMM: Split intern.h into multiple headers
2009-03-20 16:33:58 +00:00
saveload.cpp
Add 16bit color support for later HE games.
2009-06-04 01:05:47 +00:00
saveload.h
Fix the color of Poodles Galore's finger nails in Spy Fox 3.
2009-06-04 11:03:45 +00:00
script_v0.cpp
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
2009-04-20 12:35:17 +00:00
script_v2.cpp
Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
2009-05-26 01:25:44 +00:00
script_v3.cpp
SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags
2009-04-19 01:00:31 +00:00
script_v4.cpp
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
2009-05-29 14:38:22 +00:00
script_v5.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
script_v6.cpp
Fix bug #2791846 - SAMNMAX: Invalid opcode (regression).
2009-05-15 00:22:53 +00:00
script_v8.cpp
SCUMM: Got rid of o6_invalid
2009-04-16 09:27:02 +00:00
script.cpp
SCUMM: Got rid of o6_invalid
2009-04-16 09:27:02 +00:00
script.h
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
2009-04-16 09:26:37 +00:00
scumm_v0.h
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
2009-04-20 12:35:17 +00:00
scumm_v2.h
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
2009-04-20 12:35:17 +00:00
scumm_v3.h
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
2009-04-19 01:01:54 +00:00
scumm_v4.h
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
2009-04-19 01:01:54 +00:00
scumm_v5.h
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
2009-04-20 12:35:17 +00:00
scumm_v6.h
SCUMM: Got rid of o6_invalid
2009-04-16 09:27:02 +00:00
scumm_v7.h
SCUMM: Split intern.h into multiple headers
2009-03-20 16:33:58 +00:00
scumm_v8.h
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
2009-04-16 09:26:37 +00:00
scumm-md5.h
Add several Dutch Windows demo of HE games.
2009-05-15 10:21:19 +00:00
scumm.cpp
Added kUnsupportedColorMode error code brought Scumm engine and SDL backend into compliance with API outlined in http://scummvmupthorn09.wordpress.com/2009/06/14/how-this-is-going-to-work/
2009-06-15 09:45:19 +00:00
scumm.h
Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from
2009-06-06 11:01:25 +00:00
sound.cpp
Turned some static tables into static const tables; added some FIXME comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines)
2009-05-26 11:30:21 +00:00
sound.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
string.cpp
Sprites are used for subtitles, in all 16bit color HE games.
2009-06-03 06:24:27 +00:00
usage_bits.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
usage_bits.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
util.cpp
Move tag2str() to common/
2008-01-21 12:44:39 +00:00
util.h
Move tag2str() to common/
2008-01-21 12:44:39 +00:00
vars.cpp
VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones and the Last Crusade.
2009-04-19 13:49:59 +00:00
verbs.cpp
SCUMM: Split intern.h into multiple headers
2009-03-20 16:33:58 +00:00
verbs.h
Introduced ClickArea enum, some related cleanup in runInputScript and checkExecVerbs
2007-06-29 23:08:15 +00:00