.. |
fullpipe
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
anihandler.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
anihandler.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
behavior.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
behavior.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
configure.engine
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console.cpp
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NGI: Rename engine class
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2020-10-04 00:05:36 +02:00 |
console.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
constants.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
detection.cpp
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PLUGINS: MetaEngineStatic -> MetaEngineDetection
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2020-10-11 23:14:39 +02:00 |
detection.h
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NGI: Added Magic Dream detection
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2020-10-04 00:37:02 +02:00 |
floaters.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
floaters.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
gameloader.cpp
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NGI: MDREAM: Read GameProject
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2020-10-05 01:25:35 +02:00 |
gameloader.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
gfx.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
gfx.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
init.cpp
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NGI: Rename engine class
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2020-10-04 00:05:36 +02:00 |
input.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
input.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
interaction.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
interaction.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
inventory.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
inventory.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
lift.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
messagehandlers.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
messages.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
messages.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
metaengine.cpp
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NGI: Loading of initial file for MDream
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2020-10-04 21:56:30 +02:00 |
modal.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
modal.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
module.mk
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motion.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
motion.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
ngi.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
ngi.h
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
ngiarchive.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
ngiarchive.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
objectnames.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
objects.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
scene.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
scene.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
scenes.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
scenes.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
sound.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
sound.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
stateloader.cpp
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NGI: MDREAM: Read GameProject
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2020-10-05 01:25:35 +02:00 |
statesaver.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
statics.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
statics.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |
utils.cpp
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NMI: g_fp -> g_nmi
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2020-10-05 00:26:48 +02:00 |
utils.h
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NGI: Rename guard defines
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2020-10-04 00:05:36 +02:00 |