scummvm/engines/ngi
2020-10-11 23:14:39 +02:00
..
fullpipe NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
anihandler.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
anihandler.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
behavior.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
behavior.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
configure.engine
console.cpp NGI: Rename engine class 2020-10-04 00:05:36 +02:00
console.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
constants.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
detection.cpp PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
detection.h NGI: Added Magic Dream detection 2020-10-04 00:37:02 +02:00
floaters.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
floaters.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
gameloader.cpp NGI: MDREAM: Read GameProject 2020-10-05 01:25:35 +02:00
gameloader.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
gfx.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
gfx.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
init.cpp NGI: Rename engine class 2020-10-04 00:05:36 +02:00
input.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
input.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
interaction.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
interaction.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
inventory.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
inventory.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
lift.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
messagehandlers.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
messages.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
messages.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
metaengine.cpp NGI: Loading of initial file for MDream 2020-10-04 21:56:30 +02:00
modal.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
modal.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
module.mk
motion.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
motion.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
ngi.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
ngi.h NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
ngiarchive.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
ngiarchive.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
objectnames.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
objects.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
scene.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
scene.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
scenes.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
scenes.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
sound.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
sound.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
stateloader.cpp NGI: MDREAM: Read GameProject 2020-10-05 01:25:35 +02:00
statesaver.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
statics.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
statics.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
utils.cpp NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
utils.h NGI: Rename guard defines 2020-10-04 00:05:36 +02:00