scummvm/sword2
Torbjörn Andersson 8dabcaaef1 Changed some memmove()s to memcpy(), since the memory areas were not
overlapping.

Enabled some sanity-checking code.

Fixed clearWalkGridList() so that it clears the entire walk grid list. That
was a really stupid bug of mine, and I hope it had at least some bearing on
the rare (for me, at least) walk problems I've seen.

svn-id: r12154
2004-01-05 11:09:33 +00:00
..
driver Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
.cvsignore
anims.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
build_display.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
build_display.h More moving of stuff into classes 2003-11-01 16:55:20 +00:00
console.cpp Removed some unnecessary / commented out code, and initialized the debug 2003-12-01 07:47:54 +00:00
console.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
controls.cpp Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
controls.h More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
debug.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
debug.h More moving of stuff into classes. I had to make a few changes/cleanups to 2003-11-02 15:58:45 +00:00
defs.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
events.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
function.cpp Slowed down the credits slightly. With the recent optimizations, the music 2004-01-05 11:00:12 +00:00
header.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
icons.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
icons.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
interpreter.cpp tiny cleanup 2003-12-29 17:26:56 +00:00
interpreter.h Mostly cleanups, but I believe this also fixes an endian problem in the 2003-12-14 16:33:27 +00:00
layers.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
layers.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
logic.cpp Fixed some debugging messages so they refer to the correct function. 2004-01-05 11:01:12 +00:00
logic.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
maketext.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
maketext.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
mem_view.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
memory.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
memory.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
module.mk More cleanup. Another unused file bites the dust. 2003-11-25 07:35:52 +00:00
mouse.cpp Some cleanup and Valgrind warning fixes. 2004-01-04 15:05:54 +00:00
mouse.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
object.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
protocol.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
resman.cpp It was pointed out to me that we can't use the DEMO variable here, because 2004-01-03 14:49:52 +00:00
resman.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
router.cpp Changed some memmove()s to memcpy(), since the memory areas were not 2004-01-05 11:09:33 +00:00
router.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
save_rest.cpp Update a comment to reflect that some functions have different names now. 2004-01-04 14:59:36 +00:00
save_rest.h cleanup 2003-11-14 07:41:22 +00:00
scroll.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
sound.cpp Made the music code more like the one in BS1, i.e. the fade time is longer 2004-01-03 11:24:39 +00:00
sound.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
speech.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
speech.h More moving of stuff into classes. 2003-11-04 17:26:59 +00:00
startup.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
startup.h Create g_logic dynamically. More moving of stuff into classes. 2003-11-04 18:02:49 +00:00
sword2.cpp Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
sword2.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
sync.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
walker.cpp Tiny cleanup. 2004-01-05 11:02:00 +00:00