mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
2a58faff8f
svn-id: r5507
115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef COSTUME_H
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#define COSTUME_H
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class Scumm;
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class LoadedCostume {
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protected:
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Scumm *_vm;
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public:
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byte *_ptr;
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byte *_dataptr;
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byte _numColors;
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LoadedCostume(Scumm *vm) : _vm(vm), _ptr(0), _dataptr(0), _numColors(0) {}
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void loadCostume(int id);
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byte increaseAnims(Actor *a);
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protected:
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byte increaseAnim(Actor *a, int slot);
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};
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class CostumeRenderer {
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protected:
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Scumm *_vm;
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int32 _numStrips;
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LoadedCostume _loaded;
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public:
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byte *_shadow_table;
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byte *_frameptr;
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byte *_srcptr;
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byte *_bgbak_ptr, *_backbuff_ptr, *_mask_ptr, *_mask_ptr_dest;
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int _actorX, _actorY;
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byte _zbuf;
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uint _scaleX, _scaleY;
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int _xmove, _ymove;
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bool _mirror;
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byte _maskval;
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byte _shrval;
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byte _width2;
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int _width;
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byte _height2;
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int _height;
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int _xpos, _ypos;
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uint _outheight;
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int _scaleIndexXStep;
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int _scaleIndexYStep;
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byte _scaleIndexX; /* must wrap at 256 */
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byte _scaleIndexY, _scaleIndexYTop;
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int _left, _right;
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int _dir2;
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int _top, _bottom;
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int _ypostop;
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int _ypitch;
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byte _docontinue;
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int _imgbufoffs;
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byte _repcolor;
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byte _replen;
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byte _palette[32];
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void proc6();
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void proc5();
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void proc4();
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void proc3();
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void proc2();
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void proc1();
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void proc6_ami();
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void proc5_ami();
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void proc4_ami();
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void proc3_ami();
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void proc2_ami();
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void proc1_ami();
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void proc_special(Actor *a, byte mask);
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byte mainRoutine(Actor *a, int slot, int frame);
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void ignorePakCols(int num);
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byte drawOneSlot(Actor *a, int slot);
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byte drawCostume(Actor *a);
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void setPalette(byte *palette);
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void setFacing(uint16 facing);
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void setCostume(int costume);
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public:
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CostumeRenderer(Scumm *vm) : _vm(vm), _numStrips(vm->gdi._numStrips), _loaded(vm) {}
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};
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#endif
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