scummvm/scumm
2002-12-26 23:24:57 +00:00
..
smush Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test). 2002-12-25 04:30:24 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fixed save/load; more restructuring of the charset rendering code 2002-12-26 00:21:19 +00:00
actor.h moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
akos.cpp added missing sound effects based on patch #654463 2002-12-16 21:21:55 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
charset.cpp reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer) 2002-12-26 01:47:40 +00:00
charset.h reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer) 2002-12-26 01:47:40 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Add room command to debugger 2002-12-20 13:50:24 +00:00
debugger.h more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case). 2002-12-26 18:10:14 +00:00
gfx.h Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case). 2002-12-26 18:10:14 +00:00
imuse.cpp Fix midi driver thread for MorphOS 2002-12-25 12:36:29 +00:00
imuse.h more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h group startScript/Object codes (no code change) 2002-12-26 23:24:57 +00:00
module.mk moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
nut_renderer.cpp cleanup 2002-12-25 23:18:30 +00:00
nut_renderer.h two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen... 2002-12-25 20:07:09 +00:00
object.cpp map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') 2002-12-26 21:50:13 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp 32 bit variables storage 2002-12-26 01:46:36 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp fixed verb scripts 2002-12-26 20:37:49 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp fixed save/load; more restructuring of the charset rendering code 2002-12-26 00:21:19 +00:00
script_v6.cpp group startScript/Object codes (no code change) 2002-12-26 23:24:57 +00:00
script_v8.cpp group startScript/Object codes (no code change) 2002-12-26 23:24:57 +00:00
script.cpp fixed verb scripts 2002-12-26 20:37:49 +00:00
scumm.h map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') 2002-12-26 21:50:13 +00:00
scummvm.cpp doSentence only takes three params in V8 2002-12-26 23:05:19 +00:00
sound.cpp added FIXME comment 2002-12-26 22:02:58 +00:00
sound.h converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2 2002-12-25 14:46:39 +00:00
string.cpp fixed compilation under VC6 2002-12-26 02:13:19 +00:00
vars.cpp fixed talking 2002-12-26 21:55:26 +00:00
verbs.cpp fixed compilation under VC6 2002-12-26 01:24:19 +00:00
verbs.h more cleanup 2002-11-29 18:27:35 +00:00