scummvm/engines/fullpipe
2016-09-20 23:03:55 +02:00
..
scenes FULLPIPE: Simplified Debug scene logic 2016-09-20 23:03:55 +02:00
anihandler.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
anihandler.h FULLPIPE: Renamed rest of the AniHandler class methods 2016-08-14 21:40:29 +02:00
behavior.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
behavior.h FULLPIPE: Renames in Behavior code 2016-07-22 22:33:34 +03:00
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
console.cpp ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
console.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
constants.h FULLPIPE: Implement ModalSaveGame::setup() 2014-04-29 07:52:32 +03:00
detection.cpp ENGINES: Make variable names of ADGameDescription conform to our guidelines. 2016-03-08 19:01:38 +01:00
floaters.cpp FULLPIPE: Fix floaters direction 2016-09-04 18:28:19 +02:00
floaters.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
fullpipe.cpp FULLPIPE: Make sound controls work and persistent 2016-09-11 23:18:25 +02:00
fullpipe.h FULLPIPE: Added debugging to scene3 2016-08-28 12:44:28 +02:00
gameloader.cpp FULLPIPE: Move more stuff to stateloader.cpp 2016-09-20 19:34:48 +02:00
gameloader.h FULLPIPE: Save ScummVM-specific header with the saves 2016-09-20 19:34:48 +02:00
gfx.cpp FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29) 2016-09-14 10:51:28 +02:00
gfx.h FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
init.cpp FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
input.cpp JANITORIAL: Fix whitespaces 2016-09-04 14:42:52 +02:00
input.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
interaction.cpp FULLPIPE: Mass fix incorrect inhibitor flag 2016-09-17 20:43:57 +02:00
interaction.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
inventory.cpp FULLPIPE: Fix inventory not being cleared on game load 2016-09-20 19:34:48 +02:00
inventory.h FULLPIPE: Further work on saving 2016-09-18 00:16:29 +02:00
lift.cpp FULLPIPE: Mass fix incorrect inhibitor flag 2016-09-17 20:43:57 +02:00
messagehandlers.cpp FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
messages.cpp FULLPIPE: Rename in ExCommand structure 2016-09-04 23:54:43 +02:00
messages.h FULLPIPE: Rename in ExCommand structure 2016-09-04 23:54:43 +02:00
modal.cpp FULLPIPE: Fix debug menu cheat 2016-09-20 22:52:08 +02:00
modal.h FULLPIPE: Fixed ModalQuery 2014-06-18 09:37:37 +03:00
module.mk FULLPIPE: Further work on game saving 2016-09-16 22:15:24 +02:00
motion.cpp FULLPIPE: Fix teleportation when turning mid-walk 2016-09-17 20:43:57 +02:00
motion.h FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNode 2016-08-22 22:22:00 +02:00
ngiarchive.cpp FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
ngiarchive.h FULLPIPE: Completed Background loading 2013-09-06 14:48:15 +03:00
objectnames.h FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
objects.h FULLPIPE: Further work on saving 2016-09-18 00:16:29 +02:00
scene.cpp FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() 2016-09-07 12:12:31 +02:00
scene.h FULLPIPE: Remove unused class variable 2014-05-02 12:12:30 +03:00
scenes.cpp FULLPIPE: Remove now unused BallChain class 2016-09-14 10:58:36 +02:00
scenes.h FULLPIPE: Remove now unused BallChain class 2016-09-14 10:58:36 +02:00
sound.cpp FULLPIPE: Make sound controls work and persistent 2016-09-11 23:18:25 +02:00
sound.h FULLPIPE: Free _soundItems when SoundList is deleted 2016-09-08 17:24:22 +02:00
stateloader.cpp FULLPIPE: Correctly fill out dummy header on reading failure 2016-09-20 19:34:48 +02:00
statesaver.cpp FULLPIPE: Save ScummVM-specific header with the saves 2016-09-20 19:34:48 +02:00
statics.cpp FULLPIPE: Remove workaround and follow the original in StaticANIObject copy constructor 2016-09-18 00:16:29 +02:00
statics.h FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() 2016-09-07 12:12:31 +02:00
utils.cpp FULLPIPE: Fix game save/load 2016-09-19 19:17:02 +02:00
utils.h FULLPIPE: Fix saving object to savegames 2016-09-19 18:58:39 +02:00