scummvm/engines/scumm
2006-03-02 22:29:01 +00:00
..
he Changed cast from int to int32, to use platform specified typedefs for the type. 2006-03-02 12:09:19 +00:00
imuse SysEx data now passed around with const pointers. Permits simplification of some SysEx client code. 2006-02-27 01:59:07 +00:00
imuse_digi Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
insane Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
smush Fix for Symbian to close an open file in the right thread 2006-03-01 21:37:00 +00:00
actor.cpp C64 maniac uses separate bitmasks for actor settings and misc settings 2006-03-02 06:06:24 +00:00
actor.h C64 maniac uses separate bitmasks for actor settings and misc settings 2006-03-02 06:06:24 +00:00
akos.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
akos.h
base-costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
base-costume.h
bomp.cpp
bomp.h
boxes.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
boxes.h
camera.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.h
costume.cpp Fix actor glitches in C64 maniac and minor cleanup 2006-03-02 02:10:54 +00:00
costume.h
cursor.cpp Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
debugger.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
debugger.h
dialogs.cpp Remove HE specific string array from SCUMM6 table, since the value is different in some games 2006-03-01 05:00:25 +00:00
dialogs.h Update string array tables and use for all possible games and strings 2006-03-01 04:32:44 +00:00
gfx.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
gfx.h
help.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
help.h
input.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
intern.h Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Moved the plugin interface code of the SCUMM engine into a separate source file 2006-02-25 19:20:51 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Fix inventory display in C64 maniac 2006-03-02 05:04:40 +00:00
object.h
palette.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h
plugin.cpp Fix for bug #1438822 (Targets are case sensitive) 2006-03-02 22:29:01 +00:00
plugin.h Moved the plugin interface code of the SCUMM engine into a separate source file 2006-02-25 19:20:51 +00:00
resource_v2.cpp Got rid of the 'tag' parameter for readResTypeList() 2006-02-25 02:22:17 +00:00
resource_v3.cpp Got rid of the 'tag' parameter for readResTypeList() 2006-02-25 02:22:17 +00:00
resource_v4.cpp Got rid of the 'tag' parameter for readResTypeList() 2006-02-25 02:22:17 +00:00
resource.cpp Cleanup 2006-02-26 21:59:44 +00:00
resource.h
room.cpp Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
saveload.cpp Removed last two uses of MKID 2006-02-25 11:12:44 +00:00
saveload.h Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) 2006-02-20 16:03:48 +00:00
script_c64.cpp Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
script_v2.cpp Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
script_v5.cpp These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details. 2006-02-28 01:14:02 +00:00
script_v6.cpp Typo. 2006-02-28 00:49:54 +00:00
script_v8.cpp Remove roomOps cases which are never used by COMI scripts 2006-02-26 07:49:11 +00:00
script.cpp Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items) 2006-03-02 09:34:48 +00:00
script.h
scumm-md5.h Updated MD5 tables again, adding details to more HE game variants 2006-02-20 17:01:30 +00:00
scumm.cpp Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
scumm.h Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
sound.cpp Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
sound.h Clear sound queue when stopping sound channel in HE games 2006-02-16 05:52:39 +00:00
string.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
thumbnail.cpp Some more MKID -> MKID_BE changes 2006-02-25 02:47:22 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Add difference in bitVars opcodes in C64 maniac 2006-03-02 03:31:45 +00:00
verbs.cpp Fix using items in C64 maniac and cleanup 2006-03-02 12:14:06 +00:00
verbs.h