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he
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Changed cast from int to int32, to use platform specified typedefs for the type.
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2006-03-02 12:09:19 +00:00 |
imuse
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SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
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2006-02-27 01:59:07 +00:00 |
imuse_digi
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
insane
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Moved iMUSE code to the new directory engines/scumm/imuse/
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2006-02-20 20:57:26 +00:00 |
smush
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Fix for Symbian to close an open file in the right thread
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2006-03-01 21:37:00 +00:00 |
actor.cpp
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C64 maniac uses separate bitmasks for actor settings and misc settings
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2006-03-02 06:06:24 +00:00 |
actor.h
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C64 maniac uses separate bitmasks for actor settings and misc settings
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2006-03-02 06:06:24 +00:00 |
akos.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
akos.h
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base-costume.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
boxes.h
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camera.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
charset.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
charset.h
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costume.cpp
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Fix actor glitches in C64 maniac and minor cleanup
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2006-03-02 02:10:54 +00:00 |
costume.h
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cursor.cpp
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Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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2006-02-25 17:36:32 +00:00 |
debugger.cpp
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Moved iMUSE code to the new directory engines/scumm/imuse/
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2006-02-20 20:57:26 +00:00 |
debugger.h
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dialogs.cpp
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Remove HE specific string array from SCUMM6 table, since the value is different in some games
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2006-03-01 05:00:25 +00:00 |
dialogs.h
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Update string array tables and use for all possible games and strings
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2006-03-01 04:32:44 +00:00 |
gfx.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
gfx.h
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help.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
help.h
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input.cpp
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Moved iMUSE code to the new directory engines/scumm/imuse/
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2006-02-20 20:57:26 +00:00 |
intern.h
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved the plugin interface code of the SCUMM engine into a separate source file
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2006-02-25 19:20:51 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Fix inventory display in C64 maniac
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2006-03-02 05:04:40 +00:00 |
object.h
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palette.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
player_v3a.h
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plugin.cpp
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Fix for bug #1438822 (Targets are case sensitive)
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2006-03-02 22:29:01 +00:00 |
plugin.h
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Moved the plugin interface code of the SCUMM engine into a separate source file
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2006-02-25 19:20:51 +00:00 |
resource_v2.cpp
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Got rid of the 'tag' parameter for readResTypeList()
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2006-02-25 02:22:17 +00:00 |
resource_v3.cpp
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Got rid of the 'tag' parameter for readResTypeList()
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2006-02-25 02:22:17 +00:00 |
resource_v4.cpp
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Got rid of the 'tag' parameter for readResTypeList()
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2006-02-25 02:22:17 +00:00 |
resource.cpp
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Cleanup
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2006-02-26 21:59:44 +00:00 |
resource.h
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room.cpp
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
saveload.cpp
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Removed last two uses of MKID
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2006-02-25 11:12:44 +00:00 |
saveload.h
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Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port)
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2006-02-20 16:03:48 +00:00 |
script_c64.cpp
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
script_v2.cpp
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
script_v5.cpp
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These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
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2006-02-28 01:14:02 +00:00 |
script_v6.cpp
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Typo.
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2006-02-28 00:49:54 +00:00 |
script_v8.cpp
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Remove roomOps cases which are never used by COMI scripts
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2006-02-26 07:49:11 +00:00 |
script.cpp
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Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
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2006-03-02 09:34:48 +00:00 |
script.h
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scumm-md5.h
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Updated MD5 tables again, adding details to more HE game variants
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2006-02-20 17:01:30 +00:00 |
scumm.cpp
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
scumm.h
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
sound.cpp
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Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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2006-02-25 17:36:32 +00:00 |
sound.h
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Clear sound queue when stopping sound channel in HE games
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2006-02-16 05:52:39 +00:00 |
string.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
thumbnail.cpp
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Some more MKID -> MKID_BE changes
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2006-02-25 02:47:22 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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Add difference in bitVars opcodes in C64 maniac
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2006-03-02 03:31:45 +00:00 |
verbs.cpp
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Fix using items in C64 maniac and cleanup
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2006-03-02 12:14:06 +00:00 |
verbs.h
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