.. |
agi.cpp
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Fix bug #1946262: "LSL1: Age Verification answer input not working"
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2009-05-11 20:58:55 +00:00 |
agi.h
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Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
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2009-05-21 21:51:50 +00:00 |
checks.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
console.cpp
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
console.h
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
cycle.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
detection.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
font.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
global.cpp
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Implement FR#2103654: "AGI sound volume"
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2009-05-18 21:37:13 +00:00 |
graphics.cpp
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Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
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2008-01-30 01:58:43 +00:00 |
graphics.h
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cleanup
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2007-11-23 10:51:16 +00:00 |
id.cpp
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Fix a couple of typos spotted by Raziel.
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2008-04-12 13:20:15 +00:00 |
inv.cpp
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Add support for Russian versions of AGI games
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2007-09-23 16:43:43 +00:00 |
keyboard.cpp
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Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
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2009-05-19 21:09:43 +00:00 |
keyboard.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
loader_v2.cpp
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Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
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2007-12-25 23:33:08 +00:00 |
loader_v3.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
logic.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
logic.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
lzw.cpp
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Fix compilation
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2009-03-19 23:31:20 +00:00 |
lzw.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
menu.cpp
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Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"
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2009-02-11 15:36:13 +00:00 |
menu.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
motion.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
objects.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
op_cmd.cpp
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Fix for bug #2541237 - "AGI: Restart quits ScummVM"
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2009-02-12 15:13:52 +00:00 |
op_dbg.cpp
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Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
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2008-01-10 12:02:03 +00:00 |
op_test.cpp
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Fix for bug #2541237 - "AGI: Restart quits ScummVM"
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2009-02-12 15:13:52 +00:00 |
opcodes.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
picture.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
picture.h
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Switch AGI to common drawLine() as well
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2007-11-25 12:03:09 +00:00 |
preagi_common.cpp
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Fix for bug #2071125 - "MICKEY: Mouse movement", by using the waitForTimer() function from the SCUMM engine
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2008-11-06 16:31:34 +00:00 |
preagi_common.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi_mickey.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
preagi_mickey.h
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Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable
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2009-01-18 22:02:22 +00:00 |
preagi_troll.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
preagi_troll.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_winnie.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
preagi_winnie.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi.cpp
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some cleanup
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2009-03-08 18:58:09 +00:00 |
preagi.h
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AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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2008-11-10 19:02:47 +00:00 |
predictive.cpp
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Fix some variable may be used uninitialized warnings.
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2009-05-13 18:12:17 +00:00 |
saveload.cpp
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Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
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2009-05-21 21:51:50 +00:00 |
sound.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sound.h
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Patch #2131406: AGI: Fix Crash with Apple][ Instruments.
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2008-10-13 19:17:51 +00:00 |
sprite.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
sprite.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
text.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
view.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
view.h
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
wagparser.cpp
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do not include common/debug.h from common/util.h
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2009-01-30 05:25:17 +00:00 |
wagparser.h
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Renamed FilesystemNode -> FSNode
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2008-10-02 16:58:59 +00:00 |
words.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |