scummvm/engines/agi
2009-05-24 15:17:42 +00:00
..
agi.cpp Fix bug #1946262: "LSL1: Age Verification answer input not working" 2009-05-11 20:58:55 +00:00
agi.h Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". 2009-05-21 21:51:50 +00:00
checks.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
detection.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
font.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
global.cpp Implement FR#2103654: "AGI sound volume" 2009-05-18 21:37:13 +00:00
graphics.cpp Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). 2008-01-30 01:58:43 +00:00
graphics.h cleanup 2007-11-23 10:51:16 +00:00
id.cpp Fix a couple of typos spotted by Raziel. 2008-04-12 13:20:15 +00:00
inv.cpp Add support for Russian versions of AGI games 2007-09-23 16:43:43 +00:00
keyboard.cpp Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches" 2009-05-19 21:09:43 +00:00
keyboard.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
loader_v2.cpp Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
loader_v3.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
logic.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.cpp Fix compilation 2009-03-19 23:31:20 +00:00
lzw.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
menu.cpp Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys" 2009-02-11 15:36:13 +00:00
menu.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
motion.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
objects.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
op_cmd.cpp Fix for bug #2541237 - "AGI: Restart quits ScummVM" 2009-02-12 15:13:52 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Fix for bug #2541237 - "AGI: Restart quits ScummVM" 2009-02-12 15:13:52 +00:00
opcodes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
picture.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
picture.h Switch AGI to common drawLine() as well 2007-11-25 12:03:09 +00:00
preagi_common.cpp Fix for bug #2071125 - "MICKEY: Mouse movement‏", by using the waitForTimer() function from the SCUMM engine 2008-11-06 16:31:34 +00:00
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
preagi_mickey.h Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable 2009-01-18 22:02:22 +00:00
preagi_troll.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp some cleanup 2009-03-08 18:58:09 +00:00
preagi.h AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens) 2008-11-10 19:02:47 +00:00
predictive.cpp Fix some variable may be used uninitialized warnings. 2009-05-13 18:12:17 +00:00
saveload.cpp Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". 2009-05-21 21:51:50 +00:00
sound.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sound.h Patch #2131406: AGI: Fix Crash with Apple][ Instruments. 2008-10-13 19:17:51 +00:00
sprite.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
sprite.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
text.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
view.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
wagparser.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
wagparser.h Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
words.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00