scummvm/scumm
2003-01-11 18:52:19 +00:00
..
smush that was a bgous endian fix, aquadran :-) 2003-01-11 17:59:27 +00:00
.cvsignore
actor.cpp fixed regression caused by changes to akos code 2003-01-07 20:21:39 +00:00
actor.h some chore/limb related code 2003-01-06 16:04:01 +00:00
akos.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp rename some vars to make gcc 2.95.2 happy with -Wshadow 2002-12-30 21:56:56 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp removed handle codec 14 2002-12-29 12:44:57 +00:00
bundle.h added CMI sound codec 2002-12-28 15:02:23 +00:00
charset.cpp there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp
debug.h
debugger.cpp Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugger.h Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h
gfx.cpp cleanup 2003-01-11 15:53:00 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp Disable smush again, and apply patch 664890 ('Silencing the music') 2003-01-09 08:23:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Oops, don't enable native MT-32 by default! 2003-01-10 14:43:25 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
module.mk Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
nut_renderer.cpp hacked in font shadow. font shadows are very important for readability. However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... 2002-12-31 21:15:46 +00:00
nut_renderer.h removed more dead weight 2002-12-30 13:55:36 +00:00
object.cpp This is the second biggest hack I've ever seen! FlObject 188/189 hack. 2003-01-11 18:52:19 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too 2003-01-08 23:41:27 +00:00
resource.h
saveload.cpp fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug 2003-01-09 22:53:21 +00:00
saveload.h fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug 2003-01-09 22:53:21 +00:00
script_v5.cpp moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff) 2003-01-01 18:22:41 +00:00
script_v6.cpp cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
script_v8.cpp enabled SMUSH for COMI :) 2003-01-10 17:21:22 +00:00
script.cpp moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff) 2003-01-01 18:22:41 +00:00
scumm.h our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too 2003-01-08 23:41:27 +00:00
scummvm.cpp scaling bug fix 2003-01-06 18:46:07 +00:00
sound.cpp added missing SYNC opcode 2003-01-10 08:25:16 +00:00
sound.h fixed play CMI music 2002-12-29 01:28:44 +00:00
string.cpp more cleanup 2002-12-31 14:59:06 +00:00
vars.cpp added TODO 2003-01-05 22:16:19 +00:00
verbs.cpp added V8 support to drawVerbBitmap - not even sure if that is used in COMI, though 2002-12-31 03:32:06 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00