scummvm/engines/mads
2014-07-27 11:10:59 -04:00
..
dragonsphere MADS: WIP handling of V2 walk nodes and walkable areas 2014-07-23 02:47:29 +03:00
nebular MADS: Main menu selections now working 2014-07-27 11:10:59 -04:00
phantom MADS: WIP handling of V2 walk nodes and walkable areas 2014-07-23 02:47:29 +03:00
action.cpp MADS: Changed several values to constants in action setup 2014-06-03 21:33:08 -04:00
action.h MADS: Initialize some variables in MADSAction 2014-05-27 00:06:30 +02:00
animation.cpp MADS: Fix memory corruption when dealing with monster in scene 703 2014-06-04 09:30:10 -04:00
animation.h MADS: Standardised on passing depth surfaces as DepthSurface 2014-05-25 13:23:05 -04:00
assets.cpp MADS: Minor fixes for sprite asset flags passing 2014-06-01 11:48:19 -04:00
assets.h MADS: Add enum for sprite asset loading flags 2014-06-01 09:10:49 -04:00
audio.cpp MADS: Fix a couple of warnings 2014-04-28 07:08:23 +02:00
audio.h MADS: Implement the audio player 2014-04-27 22:56:15 +03:00
compression.cpp MADS: Fix compilation with clang 2014-05-27 14:12:01 +03:00
compression.h MADS: initialise -> initialize. 2014-05-27 00:58:25 +02:00
configure.engine
debugger.cpp MADS: Add support for FAB decompression in the dump_file command 2014-07-23 02:47:29 +03:00
debugger.h MADS: Add a debug command to show messages 2014-05-20 14:31:10 +03:00
detection_tables.h MADS: Fix spelling of Rex Alternate detection entry 2014-05-26 15:10:25 -04:00
detection.cpp MADS: Misc savegame fixes and added meta query info 2014-05-02 21:29:33 -04:00
dialogs.cpp MADS: Fix restoring upper palette area when dialogs close 2014-06-04 21:56:16 -04:00
dialogs.h MADS: Main menu selections now working 2014-07-27 11:10:59 -04:00
events.cpp MADS: Add support to event manager for intercepting events 2014-07-26 20:19:35 -04:00
events.h MADS: Add support to event manager for intercepting events 2014-07-26 20:19:35 -04:00
font.cpp MADS: Fix loading fonts used by animations 2014-05-30 20:42:17 -04:00
font.h MADS: initialise -> initialize. 2014-05-27 00:58:25 +02:00
game_data.cpp MADS: Properly set the scene revisited flag when loading a saved game 2014-06-01 15:18:31 +03:00
game_data.h MADS: Properly set the scene revisited flag when loading a saved game 2014-06-01 15:18:31 +03:00
game.cpp MADS: Cleanup of fields and constants usage 2014-06-28 22:56:51 -04:00
game.h MADS: Create savegame thumbnail from scenes before opening in-game dialogs 2014-06-28 22:40:25 -04:00
globals.cpp MADS: Changed 16-bit globals over to be 32-bits 2014-05-18 16:12:40 -04:00
globals.h MADS: More formatting fixes. 2014-05-27 00:58:25 +02:00
hotspots.cpp MADS: Fix dynamic hotspots in scenes with multiple such hotspots 2014-06-01 14:43:26 -04:00
hotspots.h MADS: Fix dynamic hotspots in scenes with multiple such hotspots 2014-06-01 14:43:26 -04:00
inventory.cpp MADS: Fix confiscating player's inventory when captured 2014-05-30 19:25:13 -04:00
inventory.h MADS: Fixes for recharging durafail batteries 2014-06-01 22:03:02 -04:00
mads.cpp MADS: Free the audio player when the game ends 2014-06-03 22:27:05 -04:00
mads.h MADS: initialise -> initialize. 2014-05-27 00:58:25 +02:00
messages.cpp MADS: Implement the difficulty selection dialog 2014-06-26 22:07:33 -04:00
messages.h MADS: Janitorial - Trim more trailing whitespace 2014-05-28 23:25:49 +02:00
module.mk MADS: Beginnings of work on Rex Nebular main menu 2014-07-18 20:20:18 -04:00
msurface.cpp MADS: Clean up _depthStyle usage in DepthSurface class 2014-07-24 21:09:34 -04:00
msurface.h MADS: Clean up _depthStyle usage in DepthSurface class 2014-07-24 21:09:34 -04:00
palette.cpp MADS: Fix memory corruption when dealing with monster in scene 703 2014-06-04 09:30:10 -04:00
palette.h MADS: Fix palette method signature 2014-07-20 16:33:35 -04:00
player.cpp MADS: Silence gcc conversion warnings 2014-06-01 17:28:34 -04:00
player.h MADS: Add removePlayerSprites(), remove a TODO 2014-05-18 22:30:11 +02:00
rails.cpp MADS: Silence gcc conversion warnings 2014-06-01 17:28:34 -04:00
rails.h MADS: Remove trailing whitespace 2014-05-08 11:43:23 +03:00
resources.cpp MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
resources.h MADS: Slight formatting fixes. 2014-05-27 00:58:25 +02:00
scene_data.cpp MADS: Clean up _depthStyle usage in DepthSurface class 2014-07-24 21:09:34 -04:00
scene_data.h MADS: Add a constructor to SceneInfo 2014-05-28 21:24:14 +02:00
scene.cpp MADS: Main menu background is now correctly loading 2014-07-25 22:07:34 -04:00
scene.h MADS: synchronise -> synchronize 2014-05-27 00:58:25 +02:00
screen.cpp MADS: Don't error out on unsupported scene transitions 2014-06-29 05:22:46 +03:00
screen.h MADS: Implemented support methods for ScreenDialog base class 2014-06-05 22:15:31 -04:00
sequence.cpp MADS: Fix for reverse sprite cycles 2014-06-03 19:48:16 -04:00
sequence.h MADS: Properly implement sequence entry object movement 2014-05-24 19:25:31 -04:00
sound.cpp MADS: Don't error out in the SoundManager in MADS v2 games 2014-05-20 07:32:39 +03:00
sound.h MADS: initialise -> initialize. 2014-05-27 00:58:25 +02:00
sprites.cpp MADS: Implement the difficulty selection dialog 2014-06-26 22:07:33 -04:00
sprites.h MADS: Add enum for sprite asset loading flags 2014-06-01 09:10:49 -04:00
staticres.cpp MADS: Fixes for correctly setting up grey fading palette intensities 2014-05-06 22:49:57 -04:00
staticres.h MADS: Fixes for correctly setting up grey fading palette intensities 2014-05-06 22:49:57 -04:00
user_interface.cpp MADS: Fix incorrect frame usage for spinning inventory items 2014-06-07 17:34:57 -04:00
user_interface.h MADS: Fix typo in drawScroller() 2014-06-05 00:04:03 +02:00