scummvm/engines/cine/resource.cpp
Eugene Sandulenko 95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00

127 lines
3.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "cine/cine.h"
#include "cine/resource.h"
#include "cine/unpack.h"
#include "cine/various.h"
namespace Cine {
void checkDataDisk(int16 param) {
}
/* FW specific */
static Common::File *snd_baseSndFile = NULL;
static uint16 snd_numBasesonEntries = 0;
static BasesonEntry *snd_basesonEntries = NULL;
int snd_loadBasesonEntries(const char *fileName) {
int i;
snd_baseSndFile = new Common::File();
snd_baseSndFile->open(fileName);
if (!snd_baseSndFile->isOpen())
return -1;
snd_numBasesonEntries = snd_baseSndFile->readUint16BE();
snd_baseSndFile->readUint16BE(); /* entry_size */
snd_basesonEntries = (BasesonEntry *)malloc(snd_numBasesonEntries * sizeof(BasesonEntry));
if (snd_basesonEntries) {
for (i = 0; i < snd_numBasesonEntries; ++i) {
BasesonEntry *be = &snd_basesonEntries[i];
snd_baseSndFile->read(be->name, 14);
be->offset = snd_baseSndFile->readUint32BE();
be->size = snd_baseSndFile->readUint32BE();
be->unpackedSize = snd_baseSndFile->readUint32BE();
snd_baseSndFile->readUint32BE(); /* unused */
}
}
return 0;
}
void snd_clearBasesonEntries() {
snd_baseSndFile->close();
delete snd_baseSndFile;
free(snd_basesonEntries);
snd_basesonEntries = NULL;
snd_numBasesonEntries = 0;
}
static int snd_findBasesonEntry(const char *entryName) {
int i;
char *p;
char basesonEntryName[20];
assert(strlen(entryName) < 20);
strcpy(basesonEntryName, entryName);
for (p = basesonEntryName; *p; ++p) {
if (*p >= 'a' && *p <= 'z')
*p += 'A' - 'a';
}
for (i = 0; i < snd_numBasesonEntries; ++i) {
if (strcmp(snd_basesonEntries[i].name, basesonEntryName) == 0)
return i;
}
return -1;
}
byte *snd_loadBasesonEntry(const char *entryName) {
int entryNum;
byte *entryData = NULL;
if (g_cine->getGameType() == Cine::GType_OS) {
entryNum = findFileInBundle((const char *)entryName);
if (entryNum != -1)
entryData = readBundleFile(entryNum);
} else {
entryNum = snd_findBasesonEntry(entryName);
if (entryNum != -1 && entryNum < snd_numBasesonEntries) {
const BasesonEntry *be = &snd_basesonEntries[entryNum];
entryData = (byte *)malloc(be->unpackedSize);
if (entryData) {
if (be->unpackedSize > be->size) {
byte *tempData = (byte *)malloc(be->size);
if (tempData) {
snd_baseSndFile->seek(be->offset, SEEK_SET);
snd_baseSndFile->read(tempData, be->size);
delphineUnpack(entryData, tempData, be->size);
free(tempData);
}
} else {
snd_baseSndFile->seek(be->offset, SEEK_SET);
snd_baseSndFile->read(entryData, be->size);
}
}
}
}
return entryData;
}
} // End of namespace Cine