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anim.cpp
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Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"
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2006-11-23 06:43:18 +00:00 |
anim.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
bg_list.cpp
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Fix crashes with new BG incrustation code.
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2006-11-08 21:50:15 +00:00 |
bg_list.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
bg.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
bg.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
cine.cpp
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Support loading saves from command line.
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2006-11-25 09:28:00 +00:00 |
cine.h
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Reduce dependency from common/advancedDetector.h
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2007-01-21 20:24:38 +00:00 |
detection.cpp
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Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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2007-02-13 23:37:44 +00:00 |
gfx.cpp
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Merged the "palette manager" into the cursor manager. It was only used to
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2007-02-12 00:04:56 +00:00 |
gfx.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
main_loop.cpp
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Support loading saves from command line.
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2006-11-25 09:28:00 +00:00 |
main_loop.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
module.mk
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Improve international support in CINE engine.
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2006-11-11 15:37:03 +00:00 |
msg.cpp
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msg.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
object.cpp
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object.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
pal.cpp
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pal.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
part.cpp
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Dump global scripts too.
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2006-11-23 06:47:41 +00:00 |
part.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
prc.cpp
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Fix Amiga/Atari-specific copy protection.
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2006-11-23 06:49:23 +00:00 |
prc.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
rel.cpp
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rel.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
resource.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
resource.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
script.cpp
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Let F10 work in all expected cases.
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2006-11-24 20:25:55 +00:00 |
script.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
sfx_player.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
sfx_player.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
sound_driver.cpp
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sound_driver.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
texte.cpp
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Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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2007-02-01 20:16:32 +00:00 |
texte.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
unpack.cpp
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unpack.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
various.cpp
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openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-)
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2007-01-21 15:19:30 +00:00 |
various.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |