scummvm/engines/cine
2007-02-13 23:37:44 +00:00
..
anim.cpp Fix bug #1599267: "FW: Ungraceful exit from copy protection screen" 2006-11-23 06:43:18 +00:00
anim.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
bg_list.cpp Fix crashes with new BG incrustation code. 2006-11-08 21:50:15 +00:00
bg_list.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
bg.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
bg.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
cine.cpp Support loading saves from command line. 2006-11-25 09:28:00 +00:00
cine.h Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
detection.cpp Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
gfx.cpp Merged the "palette manager" into the cursor manager. It was only used to 2007-02-12 00:04:56 +00:00
gfx.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
main_loop.cpp Support loading saves from command line. 2006-11-25 09:28:00 +00:00
main_loop.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
module.mk Improve international support in CINE engine. 2006-11-11 15:37:03 +00:00
msg.cpp
msg.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
object.cpp
object.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
pal.cpp
pal.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
part.cpp Dump global scripts too. 2006-11-23 06:47:41 +00:00
part.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
prc.cpp Fix Amiga/Atari-specific copy protection. 2006-11-23 06:49:23 +00:00
prc.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
rel.cpp
rel.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
resource.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
resource.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
script.cpp Let F10 work in all expected cases. 2006-11-24 20:25:55 +00:00
script.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
sfx_player.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
sfx_player.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
sound_driver.cpp
sound_driver.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
texte.cpp Used Fingolfin's workaround for a bogus (?) warning produced by some versions 2007-02-01 20:16:32 +00:00
texte.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
unpack.cpp
unpack.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00
various.cpp openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-) 2007-01-21 15:19:30 +00:00
various.h Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I 2006-12-03 18:29:58 +00:00