scummvm/engines/cine
2008-11-14 22:08:10 +00:00
..
anim.cpp Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
anim.h Fix compile of CINE engine. 2008-11-13 11:36:37 +00:00
bg_list.cpp Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg_list.h Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
bg.cpp Fix for bug #2057656: FW: Assert during demo (regression). 2008-08-19 13:05:38 +00:00
bg.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
cine.cpp Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
cine.h Saving and loading from the GMM is now supported in the cine engine 2008-11-12 23:21:05 +00:00
detection.cpp Deleting save states via the launcher and the GMM is now supported in the cine engine 2008-11-12 23:39:38 +00:00
gfx.cpp Remove unnecessary function overloadings for loadBg16 and loadBg256. 2008-10-22 20:45:25 +00:00
gfx.h Remove unnecessary function overloadings for loadBg16 and loadBg256. 2008-10-22 20:45:25 +00:00
main_loop.cpp Added new type Engine::Feature; pushed down some #include dependencies 2008-10-06 12:48:52 +00:00
main_loop.h Implemented game speed changing by pressing - or + to e.g. ease testing. 2008-08-07 21:46:56 +00:00
module.mk Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
msg.cpp Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). 2008-08-12 22:45:38 +00:00
msg.h Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost 2008-04-21 20:51:17 +00:00
object.cpp Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. 2008-08-09 20:50:10 +00:00
object.h Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. 2008-08-09 20:50:10 +00:00
pal.cpp Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size(). 2008-08-11 21:45:47 +00:00
pal.h Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size(). 2008-08-11 21:45:47 +00:00
part.cpp Fix for bug #2057637: FW: Spaceship glitches in demo (regression). 2008-08-19 11:55:20 +00:00
part.h Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). 2008-08-12 22:45:38 +00:00
prc.cpp Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from 2008-08-09 19:03:29 +00:00
prc.h Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
rel.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
rel.h Patch #1913862: "CinE Script system" 2008-04-07 20:24:40 +00:00
saveload.cpp Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
saveload.h Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
script_fw.cpp Cleanup (Removed an extra 'return 0'). 2008-10-19 08:52:04 +00:00
script_os.cpp Tiny comment update to loadCt-opcodes: Load collision table data. 2008-08-06 20:58:02 +00:00
script.h Added purgeSeqList function (Used in mainloop now). Let's see if this helps any... 2008-07-29 13:44:14 +00:00
sound.cpp Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything. 2008-08-16 11:38:43 +00:00
sound.h - minor screen fix for OS 2007-12-09 13:41:59 +00:00
texte.cpp Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
texte.h Fix font loading: 2008-08-20 17:31:35 +00:00
unpack.cpp Fix for bug #2057637: FW: Spaceship glitches in demo (regression). 2008-08-19 11:55:20 +00:00
unpack.h Fix for bug #2057637: FW: Spaceship glitches in demo (regression). 2008-08-19 11:55:20 +00:00
various.cpp Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
various.h Started moving Save/Load code to saveload.cpp/.h 2008-11-13 08:59:17 +00:00
xref.txt Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00