scummvm/engines
Gregory Montoir 98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00
..
agi Fixes Mickey and Gold rush. Not the cleanest fix but tested and works 2007-11-28 23:42:08 +00:00
agos Fixed unterminated string in countSaveGames(), which may be the cause of the 2007-11-20 18:46:01 +00:00
cine One more fix from Patch #1773489 2007-11-07 22:29:20 +00:00
cruise Silencing some warnings 2007-11-11 20:17:13 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums 2007-11-29 14:38:12 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra - implemented opcodes: 2007-11-13 15:49:21 +00:00
lure Add additional German version of Lure of the Temptress. 2007-11-30 10:47:33 +00:00
parallaction Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
queen indentation 2007-11-30 19:05:10 +00:00
saga Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version 2007-11-27 23:10:32 +00:00
scumm Fix keyword expansion in asm sources 2007-11-26 16:54:56 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00