scummvm/engines/scumm
Travis Howell 83841fda36 Adjust debug levels.
svn-id: r26421
2007-04-08 23:26:49 +00:00
..
he Adjust debug levels. 2007-04-08 23:26:49 +00:00
imuse Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
imuse_digi Make sure Track::soundHandle is always initialize, and added a FIXME (see also bug #1635361) 2007-03-20 19:40:34 +00:00
insane Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
smush Special filehandling for Symbian OS not needed in smushplayer anymore. 2007-03-12 19:53:36 +00:00
actor.cpp Removing this old workaround: It no longer works, and causes an infinite loop. Am working on a new workaround/fix 2007-03-12 13:28:01 +00:00
actor.h Get rid of initActorClass 2007-03-12 12:11:59 +00:00
akos.cpp SCUMM: some more AKOS cleanup & added comments 2007-03-10 13:26:39 +00:00
akos.h SCUMM: some more AKOS cleanup & added comments 2007-03-10 13:26:39 +00:00
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
bomp.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
bomp.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
boxes.cpp A long time ago, in a virtual machine far, far away... 2007-03-11 15:23:50 +00:00
boxes.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
camera.cpp cleanup 2007-02-15 13:27:36 +00:00
charset.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
charset.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
costume.cpp Fix level selection in PC Engine version of Loom. 2007-03-03 23:02:54 +00:00
costume.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
cursor.cpp Merged the "palette manager" into the cursor manager. It was only used to 2007-02-12 00:04:56 +00:00
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp const correctness 2006-10-24 09:44:20 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Fix regression in Commodore 64 version of Zak McKracken. 2007-03-04 00:16:22 +00:00
file.h Rename file class, since it is been used for disk images of Apple II and Commodore 64 versions now. 2007-02-25 07:26:41 +00:00
gfx.cpp Fix bug #1684010 - SPYFOX1: Background buffer not been cleared. 2007-03-23 03:06:10 +00:00
gfx.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
help.cpp Update help. 2007-03-24 00:57:48 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
intern.h Cleaning up various issues with the Indy3 IQ patch 2007-03-24 22:30:17 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Rename C64 file to V0 as well. 2007-02-25 14:47:51 +00:00
music.h Fixed $URL$ and $Id$. 2007-02-21 14:41:25 +00:00
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
object.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
object.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
palette.cpp Add support for using disks images for Apple II version of Maniac Mansion. 2007-02-25 07:23:52 +00:00
player_mod.cpp Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) 2007-03-02 15:26:22 +00:00
player_mod.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_nes.cpp Silence MSVC8 warnings. 2007-03-10 15:02:39 +00:00
player_nes.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
player_v2.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v2.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v2a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2a.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
player_v3a.cpp Add patch #1692496 - Amiga indy3ega sound fixes. 2007-04-02 01:45:28 +00:00
player_v3a.h Add patch #1692496 - Amiga indy3ega sound fixes. 2007-04-02 01:45:28 +00:00
plugin.cpp Removed obsolete TODO 2007-04-03 19:36:17 +00:00
plugin.h Make use of md5_file_string 2007-02-14 21:59:57 +00:00
resource_v2.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
resource_v3.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
resource_v4.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
resource.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
resource.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
room.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.cpp Fixed grammar in a comment 2007-04-01 17:54:29 +00:00
saveload.h Removing some unnecessary #includes 2007-03-09 23:46:45 +00:00
script_v0.cpp Add recent walk box changes to SCUMM0 too. 2007-03-14 12:35:57 +00:00
script_v2.cpp A long time ago, in a virtual machine far, far away... 2007-03-11 15:23:50 +00:00
script_v5.cpp Copy protection bypass applies to all versions of Monkey Island VGA. 2007-04-04 13:01:09 +00:00
script_v6.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
script_v8.cpp 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
script.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
script.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
scumm-md5.h Add another Dutch version of Freddi Fish 2 for Macintosh. 2007-04-08 01:16:01 +00:00
scumm.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
scumm.h Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
sound.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp Add part of patch #1687053 - Scumm: Fix charset glitches in original Save-dialog. 2007-03-23 23:31:43 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
verbs.cpp Add patch #1687013 - Zak FM-Towns: F1-F4 person switching. 2007-03-24 00:21:47 +00:00
verbs.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00