scummvm/sword2
Torbjörn Andersson a1ac764575 Cleanup. (Mostly to change the wording and priority of the debugging
messages to be more like in BS1.)

svn-id: r13491
2004-04-07 06:57:37 +00:00
..
driver Make clearScene() set the _needFullRedraw variable. 2004-03-29 06:32:54 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp cleanup 2004-03-27 12:02:38 +00:00
build_display.cpp Fixed format string to match parameters. 2004-03-28 14:52:19 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Cleanup. 2004-03-29 06:37:46 +00:00
console.h Cleanup. 2004-03-29 06:37:46 +00:00
controls.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
debug.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp Cleanup 2004-03-30 06:54:27 +00:00
function.cpp Cleanup 2004-03-30 06:54:27 +00:00
header.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
icons.cpp Cleanup. 2004-04-04 15:16:05 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Cleanup. (Mostly to change the wording and priority of the debugging 2004-04-07 06:57:37 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp Cleanup. 2004-03-28 13:16:01 +00:00
layers.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
logic.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
logic.h Cleanup. 2004-03-29 06:37:46 +00:00
maketext.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
maketext.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
mem_view.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
memory.cpp More format string fixes. 2004-03-28 14:56:02 +00:00
memory.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
mouse.cpp Make sure looping music is restarted after loading a savegame, regardless 2004-03-27 12:07:07 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
resman.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
resman.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
router.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
router.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
save_rest.cpp Force the engine to pick a cursor after restoring a game. This appears to 2004-03-28 13:13:16 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
speech.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Cleanup. 2004-03-29 06:37:46 +00:00
sword2.h Cleanup. 2004-04-04 15:16:05 +00:00
sync.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
walker.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00