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animator.cpp
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Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").
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2006-05-28 11:33:17 +00:00 |
animator.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debugger.cpp
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Added the proper death dialog, changed the sequence skipping code a bit to avoid
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2006-03-07 14:16:52 +00:00 |
debugger.h
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
gui.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
items.cpp
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Replaced a bunch of delay loops with a new delayUntil() function. Now all of
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2006-05-08 15:40:30 +00:00 |
kyra2.cpp
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Added _quitFlag test to Kyra 2 animation and to waitForEvent().
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2006-07-29 05:59:44 +00:00 |
kyra2.h
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Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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2006-07-28 11:42:53 +00:00 |
kyra3.cpp
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Const correctness
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2006-07-31 13:37:47 +00:00 |
kyra3.h
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removing never used buffer.
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2006-07-30 15:05:36 +00:00 |
kyra.cpp
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Added _quitFlag test to Kyra 2 animation and to waitForEvent().
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2006-07-29 05:59:44 +00:00 |
kyra.h
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Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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2006-07-28 11:42:53 +00:00 |
module.mk
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Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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2006-07-28 11:42:53 +00:00 |
plugin.cpp
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Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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2006-07-28 11:42:53 +00:00 |
resource.cpp
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- fixes bug in fileData (introduced with last commit)
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2006-07-30 08:22:39 +00:00 |
resource.h
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Adds filesize check for kyra.dat, this forces to upgrade always to the newest version though.
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2006-07-15 20:46:27 +00:00 |
saveload.cpp
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- renaming all opcodes from cmd_* to c1_*
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2006-07-27 20:30:51 +00:00 |
scene.cpp
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- renaming all opcodes from cmd_* to c1_*
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2006-07-27 20:30:51 +00:00 |
screen.cpp
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Implements item shape loading for kyra3.
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2006-07-30 14:53:28 +00:00 |
screen.h
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Implements item shape loading for kyra3.
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2006-07-30 14:53:28 +00:00 |
script_v1.cpp
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Oops it should never be renamed to c1_* but to o1_* changing this now.
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2006-07-27 20:39:52 +00:00 |
script.cpp
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- renaming all opcodes from cmd_* to c1_*
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2006-07-27 20:30:51 +00:00 |
script.h
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- renaming all opcodes from cmd_* to c1_*
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2006-07-27 20:30:51 +00:00 |
seqplayer.cpp
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Nicer quit handling in the intro sequences.
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2006-07-26 05:27:34 +00:00 |
seqplayer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sequences_v1.cpp
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Skips scroll down sequence then the user wishes to skip the intro.
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2006-07-26 05:33:48 +00:00 |
sound_adlib.cpp
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Removed unnecessary #include
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2006-07-26 06:36:58 +00:00 |
sound_digital.cpp
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GCC 2.9x fix for Symbian OS, for accessing class within Common namespace
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2006-05-31 19:55:29 +00:00 |
sound.cpp
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Make the midi player threadsafe (this should fix bug #1506583 "KYRA1: Crash on exceeded polyphony").
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2006-07-26 22:24:33 +00:00 |
sound.h
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Make the midi player threadsafe (this should fix bug #1506583 "KYRA1: Crash on exceeded polyphony").
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2006-07-26 22:24:33 +00:00 |
sprites.cpp
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Implements cmd_fadeEntirePalette, should fix some missing palette fades.
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2006-06-03 15:13:18 +00:00 |
sprites.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
staticres.cpp
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Oops it should never be renamed to c1_* but to o1_* changing this now.
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2006-07-27 20:39:52 +00:00 |
text.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
text.h
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- started to rework static resource loading
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2006-03-18 14:43:18 +00:00 |
timer.cpp
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Implemented the last menu (the settings screen). Walking speed, text speed,
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2006-03-08 13:15:13 +00:00 |
vqa.cpp
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It's play(), not open(), that encounters the CMDS tag. At least in the intro
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2006-07-30 09:10:54 +00:00 |
vqa.h
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Cleanup.
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2006-05-22 07:27:20 +00:00 |
wsamovie.cpp
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Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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2006-07-28 11:42:53 +00:00 |
wsamovie.h
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Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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2006-07-28 11:42:53 +00:00 |