mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
181 lines
4.8 KiB
C++
181 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef XEEN_SPRITES_H
|
|
#define XEEN_SPRITES_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/array.h"
|
|
#include "common/file.h"
|
|
#include "graphics/surface.h"
|
|
#include "xeen/files.h"
|
|
#include "xeen/xsurface.h"
|
|
|
|
namespace Xeen {
|
|
|
|
class XeenEngine;
|
|
class Window;
|
|
|
|
enum {
|
|
SCALE_MASK = 0x7FFF, SCALE_ENLARGE = 0x8000
|
|
};
|
|
|
|
enum SpriteFlags {
|
|
SPRFLAG_800 = 0x800, SPRFLAG_SCENE_CLIPPED = 0x2000,
|
|
SPRFLAG_4000 = 0x4000, SPRFLAG_HORIZ_FLIPPED = 0x8000,
|
|
SPRFLAG_RESIZE = 0x10000
|
|
};
|
|
|
|
class SpriteResource {
|
|
private:
|
|
struct IndexEntry {
|
|
uint16 _offset1, _offset2;
|
|
};
|
|
Common::Array<IndexEntry> _index;
|
|
int32 _filesize;
|
|
byte *_data;
|
|
int _scaledWidth, _scaledHeight;
|
|
|
|
/**
|
|
* Load a sprite resource from a stream
|
|
*/
|
|
void load(Common::SeekableReadStream &f);
|
|
|
|
/**
|
|
* Draw the sprite onto the given surface
|
|
*/
|
|
void draw(XSurface &dest, int frame, const Common::Point &destPos,
|
|
const Common::Rect &bounds, uint flags = 0, int scale = 0);
|
|
|
|
/**
|
|
* Draw the sprite onto a given window
|
|
*/
|
|
void draw(int windowNum, int frame, const Common::Point &destPos,
|
|
const Common::Rect &bounds, uint flags = 0, int scale = 0);
|
|
|
|
/**
|
|
* Draw a sprite frame based on a passed offset into the data stream
|
|
*/
|
|
void drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
|
|
const Common::Rect &clipRect, uint flags, int scale);
|
|
|
|
/**
|
|
* Scale a co-ordinate value based on the passed scaling mask
|
|
*/
|
|
static uint getScaledVal(int xy, uint16 &scaleMask);
|
|
public:
|
|
SpriteResource();
|
|
SpriteResource(const Common::String &filename);
|
|
SpriteResource(const Common::String &filename, int ccMode);
|
|
|
|
virtual ~SpriteResource();
|
|
|
|
/**
|
|
* Copy operator for duplicating a sprite resource
|
|
*/
|
|
SpriteResource &operator=(const SpriteResource &src);
|
|
|
|
/**
|
|
* Load a sprite resource from a given file
|
|
*/
|
|
void load(const Common::String &filename);
|
|
|
|
/**
|
|
* Load a sprite resource from a given file and archive
|
|
*/
|
|
void load(const Common::String &filename, int ccMode);
|
|
|
|
/**
|
|
* Clears the sprite resource
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Draw a sprite onto a surface
|
|
* @param dest Destination surface
|
|
* @param frame Frame number
|
|
* @param destPos Destination position
|
|
* @param flags Flags
|
|
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
|
|
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
|
|
*/
|
|
void draw(XSurface &dest, int frame, const Common::Point &destPos,
|
|
uint flags = 0, int scale = 0);
|
|
|
|
/**
|
|
* Draw a sprite onto a specific window
|
|
* @param dest Destination window
|
|
* @param frame Frame number
|
|
* @param destPos Destination position
|
|
* @param flags Flags
|
|
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
|
|
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
|
|
*/
|
|
void draw(Window &dest, int frame, const Common::Point &destPos,
|
|
uint flags = 0, int scale = 0);
|
|
|
|
/**
|
|
* Draw a sprite onto a given window
|
|
* @param windowIndex Destination window number
|
|
* @param frame Frame number
|
|
* @param destPos Destination position
|
|
* @param flags Flags
|
|
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
|
|
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
|
|
*/
|
|
void draw(int windowIndex, int frame, const Common::Point &destPos,
|
|
uint flags = 0, int scale = 0);
|
|
|
|
/**
|
|
* Draw the sprite onto the given surface
|
|
* @param dest Destination surface
|
|
* @param frame Frame number
|
|
*/
|
|
void draw(XSurface &dest, int frame);
|
|
|
|
/**
|
|
* Draw the sprite onto the given window
|
|
* @param windowIndex Destination window number
|
|
* @param frame Frame number
|
|
*/
|
|
void draw(int windowIndex, int frame);
|
|
|
|
/**
|
|
* Gets the size of a sprite
|
|
*/
|
|
Common::Point getFrameSize(int frame) const;
|
|
|
|
/**
|
|
* Returns the number of frames the sprite resource has
|
|
*/
|
|
size_t size() const { return _index.size(); }
|
|
|
|
/**
|
|
* Returns true if the sprite resource is empty (ie. nothing is loaded)
|
|
*/
|
|
bool empty() const { return _index.size() == 0; }
|
|
};
|
|
|
|
} // End of namespace Xeen
|
|
|
|
#endif /* MADS_SPRITES_H */
|