scummvm/engines/parallaction
2007-08-09 19:26:20 +00:00
..
animation.cpp Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00
callables_br.cpp Added callables stubs for Big Red Adventure. 2007-07-29 18:49:24 +00:00
callables_ns.cpp Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine. 2007-08-09 18:02:37 +00:00
commands.cpp Fixed broken implementation of Close command. 2007-08-04 09:43:28 +00:00
commands.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
debug.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
debug.h Added new debugger commands. 2007-05-13 12:38:29 +00:00
defs.h Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies. 2007-07-07 19:42:06 +00:00
detection.cpp Added Italian language flag to Big Red Adventure detection structs. 2007-07-27 23:42:59 +00:00
dialogue.cpp Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00
disk_br.cpp Added code to load and display splash screens for BRA. The game crashes afterwards. 2007-08-09 19:26:20 +00:00
disk_ns.cpp Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine. 2007-08-09 18:02:37 +00:00
disk.h Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00
font.cpp - Moved disk code for Nippon Safes in new file disk_ns.cpp, adding _ns suffix to classes and member functions. 2007-07-27 19:02:19 +00:00
graphics.cpp Fix warning. 2007-08-09 19:24:51 +00:00
graphics.h Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine. 2007-08-09 18:02:37 +00:00
inventory.cpp Made screen size parameters properties of engine instead of compile-time constants. 2007-07-26 18:30:27 +00:00
inventory.h Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup. 2007-07-09 19:19:56 +00:00
location.cpp Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine. 2007-08-09 18:02:37 +00:00
menu.cpp Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00
menu.h Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore. 2007-07-15 16:04:34 +00:00
module.mk Added callables stubs for Big Red Adventure. 2007-07-29 18:49:24 +00:00
parallaction_br.cpp Added code to load and display splash screens for BRA. The game crashes afterwards. 2007-08-09 19:26:20 +00:00
parallaction_ns.cpp Cleanup. 2007-07-29 19:17:53 +00:00
parallaction.cpp Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00
parallaction.h Added code to load and display splash screens for BRA. The game crashes afterwards. 2007-08-09 19:26:20 +00:00
parser.cpp Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't. 2007-07-08 13:39:23 +00:00
parser.h Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't. 2007-07-08 13:39:23 +00:00
saveload.cpp Changed inventory graphics update from synchronous to lazy. 2007-07-08 20:15:43 +00:00
sound.cpp Add support for multi-tune Protracker modules used in the Amiga version of Waxworks. 2007-07-28 07:52:24 +00:00
sound.h Added dummy SoundMan to help with integration of Big Red Adventure. 2007-07-29 14:23:26 +00:00
staticres.cpp Refactored allegedly ugly code. 2007-07-29 21:14:17 +00:00
walk.cpp MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface. 2007-08-07 14:53:58 +00:00
walk.h MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface. 2007-08-07 14:53:58 +00:00
zone.cpp Fixed some memory leaks. 2007-08-09 11:42:26 +00:00
zone.h Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00