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animation.cpp
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Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code.
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2007-08-07 15:08:45 +00:00 |
callables_br.cpp
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Added callables stubs for Big Red Adventure.
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2007-07-29 18:49:24 +00:00 |
callables_ns.cpp
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Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine.
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2007-08-09 18:02:37 +00:00 |
commands.cpp
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Fixed broken implementation of Close command.
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2007-08-04 09:43:28 +00:00 |
commands.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
debug.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
debug.h
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Added new debugger commands.
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2007-05-13 12:38:29 +00:00 |
defs.h
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Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies.
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2007-07-07 19:42:06 +00:00 |
detection.cpp
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Added Italian language flag to Big Red Adventure detection structs.
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2007-07-27 23:42:59 +00:00 |
dialogue.cpp
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Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code.
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2007-08-07 15:08:45 +00:00 |
disk_br.cpp
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Added code to load and display splash screens for BRA. The game crashes afterwards.
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2007-08-09 19:26:20 +00:00 |
disk_ns.cpp
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Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine.
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2007-08-09 18:02:37 +00:00 |
disk.h
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Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code.
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2007-08-07 15:08:45 +00:00 |
font.cpp
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- Moved disk code for Nippon Safes in new file disk_ns.cpp, adding _ns suffix to classes and member functions.
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2007-07-27 19:02:19 +00:00 |
graphics.cpp
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Fix warning.
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2007-08-09 19:24:51 +00:00 |
graphics.h
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Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine.
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2007-08-09 18:02:37 +00:00 |
inventory.cpp
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Made screen size parameters properties of engine instead of compile-time constants.
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2007-07-26 18:30:27 +00:00 |
inventory.h
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Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup.
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2007-07-09 19:19:56 +00:00 |
location.cpp
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Encapsulated palette stuff into a new Palette object and got rid of a lot of #defines. This should ease handling of palettes in different versions of the engine.
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2007-08-09 18:02:37 +00:00 |
menu.cpp
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Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code.
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2007-08-07 15:08:45 +00:00 |
menu.h
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Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore.
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2007-07-15 16:04:34 +00:00 |
module.mk
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Added callables stubs for Big Red Adventure.
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2007-07-29 18:49:24 +00:00 |
parallaction_br.cpp
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Added code to load and display splash screens for BRA. The game crashes afterwards.
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2007-08-09 19:26:20 +00:00 |
parallaction_ns.cpp
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Cleanup.
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2007-07-29 19:17:53 +00:00 |
parallaction.cpp
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Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code.
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2007-08-07 15:08:45 +00:00 |
parallaction.h
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Added code to load and display splash screens for BRA. The game crashes afterwards.
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2007-08-09 19:26:20 +00:00 |
parser.cpp
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Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't.
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2007-07-08 13:39:23 +00:00 |
parser.h
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Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't.
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2007-07-08 13:39:23 +00:00 |
saveload.cpp
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Changed inventory graphics update from synchronous to lazy.
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2007-07-08 20:15:43 +00:00 |
sound.cpp
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Add support for multi-tune Protracker modules used in the Amiga version of Waxworks.
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2007-07-28 07:52:24 +00:00 |
sound.h
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Added dummy SoundMan to help with integration of Big Red Adventure.
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2007-07-29 14:23:26 +00:00 |
staticres.cpp
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Refactored allegedly ugly code.
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2007-07-29 21:14:17 +00:00 |
walk.cpp
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MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface.
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2007-08-07 14:53:58 +00:00 |
walk.h
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MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface.
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2007-08-07 14:53:58 +00:00 |
zone.cpp
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Fixed some memory leaks.
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2007-08-09 11:42:26 +00:00 |
zone.h
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Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code.
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2007-08-07 15:08:45 +00:00 |