scummvm/engines/glk
D G Turner 6a5c34bb69 GLK: AGT: Fix Fallthrough Compiler Warnings
One of these was an actal bug which would have caused the score notification
to be toggled if the restart verb was unable to be executed due to lack of
memory. This is obviously wrong and has been fixed.
2019-12-16 08:01:21 +00:00
..
adrift GLK: ADRIFT: Fix Missing Default Switch Cases 2019-12-16 05:48:56 +00:00
advsys GLK: ADVSYS: Cleanup 2019-11-17 14:06:14 -08:00
agt GLK: AGT: Fix Fallthrough Compiler Warnings 2019-12-16 08:01:21 +00:00
alan2 GLK: ALAN2: Cleanup 2019-11-17 14:06:14 -08:00
alan3 GLK: ALAN3: Cleanup 2019-11-17 14:06:14 -08:00
archetype GLK: ARCHETYPE: Fix Unused Const Variable Compiler Warning 2019-12-15 00:30:27 +00:00
frotz ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
glulxe GLK: GLULXE: Cleanup 2019-11-17 14:06:14 -08:00
hugo GLK: HUGO: Cleanup 2019-11-17 14:46:53 -08:00
jacl GLK: JACL: Fix Missing Default Switch Cases 2019-12-16 02:44:00 +00:00
level9 GLK: Fixing defines clashes between sub-engines 2019-11-22 18:49:07 -08:00
magnetic GLK: MAGNETIC: Fix Missing Default Switch Cases 2019-12-16 04:49:17 +00:00
quest GLK: QUEST: Fix Missing Default Switch Cases 2019-12-16 01:27:51 +00:00
scott GLK: SCOTT: Fix Missing Default Switch Cases 2019-12-16 01:40:08 +00:00
tads GLK: Fixing defines clashes between sub-engines 2019-11-22 18:49:07 -08:00
blorb.cpp
blorb.h
conf.cpp
conf.h
configure.engine GLK: AGT: Skeleton engine 2019-11-27 21:10:29 -08:00
debugger.cpp
debugger.h
detection.cpp GLK: AGT: Skeleton engine 2019-11-27 21:10:29 -08:00
detection.h ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
events.cpp
events.h
fonts.cpp
fonts.h
glk_api.cpp GLK: Fix Missing Default Switch Cases in Engine Base Code 2019-12-11 03:09:35 +00:00
glk_api.h GLK: LEVEL9: Title screen graphics now showing 2019-10-26 11:13:29 -07:00
glk_dispa.cpp
glk_types.h GLK: AGT: Skeleton engine 2019-11-27 21:10:29 -08:00
glk.cpp GLK: ARCHETYPE: Cleaner exit when game is quit 2019-11-11 18:20:30 -08:00
glk.h GLK: ARCHETYPE: Cleaner exit when game is quit 2019-11-11 18:20:30 -08:00
jumps.h
module.mk GLK: AGT: Added subengine files 2019-11-27 21:10:29 -08:00
pc_speaker.cpp
pc_speaker.h
picture.cpp
picture.h
POTFILES
quetzal.cpp GLK: AGT: Route savegames through the engine 2019-11-27 21:10:29 -08:00
quetzal.h GLK: Safer interpreter tag generation for Quetzal save files 2019-10-26 11:13:29 -07:00
raw_decoder.cpp
raw_decoder.h
screen.cpp
screen.h
selection.cpp
selection.h
sound.cpp GLK: Implement glk_schannel_create_ext 2019-11-24 20:30:43 -08:00
sound.h GLK: Implement glk_schannel_create_ext 2019-11-24 20:30:43 -08:00
speech.h
streams.cpp GLK: Remove incorrect include. Thanks to ccawley2011 2019-10-22 18:55:55 -07:00
streams.h GLK: Add Streams methods for encapsulating ScummVM streams 2019-10-05 19:02:48 -07:00
time.cpp
time.h
unicode_gen.cpp
unicode_gen.h
unicode.cpp GLK: Fix Missing Default Switch Cases in Engine Base Code 2019-12-11 03:09:35 +00:00
unicode.h
utils.cpp
utils.h
window_graphics.cpp GLK: LEVEL9: Title screen graphics now showing 2019-10-26 11:13:29 -07:00
window_graphics.h GLK: LEVEL9: Title screen graphics now showing 2019-10-26 11:13:29 -07:00
window_pair.cpp
window_pair.h
window_text_buffer.cpp GLK: Fix Missing Default Switch Cases in Engine Base Code 2019-12-11 03:09:35 +00:00
window_text_buffer.h
window_text_grid.cpp
window_text_grid.h
windows.cpp
windows.h