scummvm/engines/glk/frotz
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
..
bitmap_font.cpp GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
bitmap_font.h GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
config.cpp GLK: FROTZ: Fix colors for Beyond Zork 2019-02-23 12:16:27 -08:00
config.h GLK: FROTZ: Fix colors for Beyond Zork 2019-02-23 12:16:27 -08:00
detection_tables.h GLK: FROTZ: Fix game Id clashes 2019-09-28 10:55:35 -07:00
detection.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
detection.h GLK: In progress transition to all sub-engines using Quetzal save files 2019-06-16 14:59:26 -07:00
frotz_types.h GLK: Standardizing uint vs uint32 usage 2018-12-09 14:47:15 -08:00
frotz.cpp GLK: FROTZ: Fix GCC Compilation Error from Missing Format String 2019-07-24 16:35:04 +01:00
frotz.h GLK: Further changeover of sub-engines to use new savegame code 2019-06-16 14:59:26 -07:00
glk_interface.cpp GLK: FROTZ: Properly implement os_char_width 2019-08-16 18:26:27 -07:00
glk_interface.h GLK: FROTZ: Proper pixel precision for V5+ 2019-08-16 18:26:27 -07:00
mem.cpp GLK: HUGO: NULL to nullptr, Amiga compilation fix 2019-05-11 16:15:07 +10:00
mem.h GLK: FROTZ: Fixes for saving and restoring in V6 games 2019-02-10 11:19:18 -08:00
pics_decoder.cpp GLK: FROTZ: Properly handle picture transparency 2019-01-05 17:16:42 -08:00
pics_decoder.h GLK: FROTZ: More work on displaying Beyond Zork title screen 2018-12-08 19:05:59 -08:00
pics.cpp GLK: FROTZ: Fix reading placeholder rects from Blorb files 2019-07-27 19:57:37 -07:00
pics.h GLK: FROTZ: Improved palette reading 2019-02-27 21:34:46 -08:00
processor_buffer.cpp JANITORIAL: Glk engine block formatting 2019-07-21 11:31:33 -07:00
processor_input.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_maths.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_mem.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_objects.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_screen.cpp GLK: FROTZ: Whitespace fixes 2019-08-18 15:18:57 -07:00
processor_streams.cpp GLK: FROTZ: Whitespace fixes 2019-08-18 15:18:57 -07:00
processor_table.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_text.cpp GLK: FROTZ: Whitespace fixes 2019-08-18 15:18:57 -07:00
processor_variables.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_windows.cpp GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur 2019-08-08 20:19:53 -07:00
processor.cpp GLK: FROTZ: Properly implement os_char_width 2019-08-16 18:26:27 -07:00
processor.h GLK: FROTZ: Move remainder of font/style logic into Window 2019-03-12 21:09:53 -07:00
quetzal.cpp JANITORIAL: Glk engine block formatting 2019-07-21 11:31:33 -07:00
quetzal.h GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader 2019-06-15 22:31:50 -07:00
screen.cpp GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro 2019-08-11 20:05:12 -07:00
screen.h GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
sound_folder.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
sound_folder.h GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock 2018-12-08 19:05:59 -08:00
windows.cpp GLK: FROTZ: Fix creating text vs buffer windows 2019-08-18 15:18:57 -07:00
windows.h GLK: FROTZ: Erase correct area when switching rooms in Arthur 2019-08-16 22:08:43 -07:00