..
bitmap_font.cpp
GLK: FROTZ: Add 6x8 font for Infocom v6 games
2019-01-29 21:17:18 -08:00
bitmap_font.h
GLK: FROTZ: Add 6x8 font for Infocom v6 games
2019-01-29 21:17:18 -08:00
config.cpp
GLK: FROTZ: Fix colors for Beyond Zork
2019-02-23 12:16:27 -08:00
config.h
GLK: FROTZ: Fix colors for Beyond Zork
2019-02-23 12:16:27 -08:00
detection_tables.h
GLK: FROTZ: Fix game Id clashes
2019-09-28 10:55:35 -07:00
detection.cpp
ENGINES: Change targets to have an 'engine ID'
2019-11-03 11:43:00 +01:00
detection.h
GLK: In progress transition to all sub-engines using Quetzal save files
2019-06-16 14:59:26 -07:00
frotz_types.h
GLK: Standardizing uint vs uint32 usage
2018-12-09 14:47:15 -08:00
frotz.cpp
GLK: FROTZ: Fix GCC Compilation Error from Missing Format String
2019-07-24 16:35:04 +01:00
frotz.h
GLK: Further changeover of sub-engines to use new savegame code
2019-06-16 14:59:26 -07:00
glk_interface.cpp
GLK: FROTZ: Properly implement os_char_width
2019-08-16 18:26:27 -07:00
glk_interface.h
GLK: FROTZ: Proper pixel precision for V5+
2019-08-16 18:26:27 -07:00
mem.cpp
GLK: HUGO: NULL to nullptr, Amiga compilation fix
2019-05-11 16:15:07 +10:00
mem.h
GLK: FROTZ: Fixes for saving and restoring in V6 games
2019-02-10 11:19:18 -08:00
pics_decoder.cpp
GLK: FROTZ: Properly handle picture transparency
2019-01-05 17:16:42 -08:00
pics_decoder.h
GLK: FROTZ: More work on displaying Beyond Zork title screen
2018-12-08 19:05:59 -08:00
pics.cpp
GLK: FROTZ: Fix reading placeholder rects from Blorb files
2019-07-27 19:57:37 -07:00
pics.h
GLK: FROTZ: Improved palette reading
2019-02-27 21:34:46 -08:00
processor_buffer.cpp
JANITORIAL: Glk engine block formatting
2019-07-21 11:31:33 -07:00
processor_input.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
processor_maths.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
processor_mem.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
processor_objects.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
processor_screen.cpp
GLK: FROTZ: Whitespace fixes
2019-08-18 15:18:57 -07:00
processor_streams.cpp
GLK: FROTZ: Whitespace fixes
2019-08-18 15:18:57 -07:00
processor_table.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
processor_text.cpp
GLK: FROTZ: Whitespace fixes
2019-08-18 15:18:57 -07:00
processor_variables.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
processor_windows.cpp
GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur
2019-08-08 20:19:53 -07:00
processor.cpp
GLK: FROTZ: Properly implement os_char_width
2019-08-16 18:26:27 -07:00
processor.h
GLK: FROTZ: Move remainder of font/style logic into Window
2019-03-12 21:09:53 -07:00
quetzal.cpp
JANITORIAL: Glk engine block formatting
2019-07-21 11:31:33 -07:00
quetzal.h
GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader
2019-06-15 22:31:50 -07:00
screen.cpp
GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro
2019-08-11 20:05:12 -07:00
screen.h
GLK: FROTZ: Add 6x8 font for Infocom v6 games
2019-01-29 21:17:18 -08:00
sound_folder.cpp
GLK: FROTZ: Cleanup of incorrect namespace comments
2019-01-01 19:04:12 -08:00
sound_folder.h
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
2018-12-08 19:05:59 -08:00
windows.cpp
GLK: FROTZ: Fix creating text vs buffer windows
2019-08-18 15:18:57 -07:00
windows.h
GLK: FROTZ: Erase correct area when switching rooms in Arthur
2019-08-16 22:08:43 -07:00