mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-23 19:16:21 +00:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GLK_FROTZ_QUETZAL
|
|
#define GLK_FROTZ_QUETZAL
|
|
|
|
#include "glk/glk_types.h"
|
|
#include "glk/quetzal.h"
|
|
#include "glk/frotz/frotz_types.h"
|
|
|
|
namespace Glk {
|
|
namespace Frotz {
|
|
|
|
class Processor;
|
|
|
|
class Quetzal {
|
|
private:
|
|
Common::SeekableReadStream *_storyFile;
|
|
QuetzalReader _reader;
|
|
QuetzalWriter _writer;
|
|
zword frames[STACK_SIZE / 4 + 1];
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
Quetzal(Common::SeekableReadStream *storyFile) : _storyFile(storyFile) {}
|
|
|
|
/*
|
|
* Save a game using Quetzal format.
|
|
* @param svf Savegame file
|
|
* @param proc Pointer to the Frotz processor
|
|
* @param desc Savegame description
|
|
* @returns Returns true if OK, false if failed
|
|
*/
|
|
bool save(Common::WriteStream *svf, Processor *proc, const Common::String &desc);
|
|
|
|
/**
|
|
* Restore a saved game using Quetzal format
|
|
* @param svf Savegame file
|
|
* @param proc Pointer to the Frotz processor
|
|
* @returns Return 2 if OK, 0 if an error occurred before any damage was done,
|
|
* -1 on a fatal error
|
|
*/
|
|
int restore(Common::SeekableReadStream *svf, Processor *proc);
|
|
};
|
|
|
|
} // End of namespace Frotz
|
|
} // End of namespace Glk
|
|
|
|
#endif
|