scummvm/engines/glk/frotz/screen.h
2019-01-29 21:17:18 -08:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_FROTZ_FONTS
#define GLK_FROTZ_FONTS
#include "glk/screen.h"
namespace Glk {
namespace Frotz {
/**
* Derived screen class that adds in the Infocom character graphics font
*/
class FrotzScreen : public Glk::Screen {
private:
/**
* Handles loading fonts for V6 games
*/
void loadVersion6Fonts(Common::Archive *archive);
/**
* Handles loading the character graphics and runic fonts
*/
void loadExtraFonts(Common::Archive *archive);
protected:
/**
* Load the fonts
*/
virtual void loadFonts(Common::Archive *archive) override;
public:
/**
* Constructor
*/
FrotzScreen();
};
} // End of namespace Frotz
} // End of namespace Glk
#endif