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- DETECT_OBJS are present and added inside an engine's modules.mk file.
49 lines
744 B
Makefile
49 lines
744 B
Makefile
MODULE := engines/dragons
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MODULE_OBJS := \
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actor.o \
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actorresource.o \
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background.o \
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bag.o \
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bigfile.o \
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credits.o \
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cursor.o \
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cutscene.o \
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dragonflg.o \
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dragonimg.o \
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dragonini.o \
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dragonobd.o \
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dragonrms.o \
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dragonvar.o \
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dragons.o \
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font.o \
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inventory.o \
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metaengine.o \
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midimusicplayer.o \
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minigame1.o \
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minigame2.o \
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minigame3.o \
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minigame4.o \
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minigame5.o \
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saveload.o \
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scene.o \
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screen.o \
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scriptopcodes.o \
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sequenceopcodes.o \
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specialopcodes.o \
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sound.o \
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talk.o \
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vabsound.o \
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strplayer.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_DRAGONS), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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