scummvm/engines
Gregory Montoir a94fada0ae - minor screen fix for OS
- added new debug channel for sound
- updated 2 opcodes comments

svn-id: r29790
2007-12-09 13:41:59 +00:00
..
agi Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter 2007-12-08 18:25:00 +00:00
agos Fixed unterminated string in countSaveGames(), which may be the cause of the 2007-11-20 18:46:01 +00:00
cine - minor screen fix for OS 2007-12-09 13:41:59 +00:00
cruise Silencing some warnings 2007-11-11 20:17:13 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums 2007-11-29 14:38:12 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra - implemented opcodes: 2007-11-13 15:49:21 +00:00
lure Hack to workaround struct padding added by some compilers (mainly on PalmOS) 2007-12-09 10:39:57 +00:00
parallaction Fix for bug #1837503. Location switches can be scheduled recursively, so now flags needed to be handled in a safer way to prevent inconsistencies. 2007-12-08 11:07:03 +00:00
queen indentation 2007-11-30 19:05:10 +00:00
saga ioFailed() is now checked when saving a game 2007-12-08 17:48:51 +00:00
scumm don't use str functions with binary data, should fix bug #1845760 2007-12-07 23:39:19 +00:00
sky add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00