Torbjörn Andersson 7b9f508729 This fixes bug #917427, a masking problem, hopefully without causing any
regressions.

What the patch does is to make sure to check all layers when masking a
sprite, since it's possible that it's being masked by several layers at the
same time. The old code simply picked the first masking layer.

svn-id: r13744
2004-05-02 13:54:05 +00:00
..
2003-12-16 05:19:33 +00:00
2004-03-28 16:30:50 +00:00
2004-03-23 00:10:18 +00:00
2004-03-28 16:30:50 +00:00