.. |
actor.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
actor.h
|
Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly
|
2009-03-02 09:14:36 +00:00 |
background.cpp
|
Fixed all memory leaks as far as the initial title screen
|
2009-10-09 10:32:33 +00:00 |
background.h
|
Added Dirty Rect handling functionality
|
2009-08-15 11:50:59 +00:00 |
backgroundIncrust.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
backgroundIncrust.h
|
Replaced value with proper constant, and named a previously un-named structure field
|
2009-05-16 04:03:37 +00:00 |
cell.cpp
|
Game now completely starts up without memory leaks
|
2009-10-10 04:47:18 +00:00 |
cell.h
|
Changed the save/load process to use a common serialiser
|
2009-02-09 11:30:18 +00:00 |
cruise_main.cpp
|
Further memory leak fixes
|
2009-10-10 04:15:38 +00:00 |
cruise_main.h
|
Fixed memory leaks in savegame restoring
|
2009-10-10 05:08:56 +00:00 |
cruise.cpp
|
Fixed all memory leaks as far as the initial title screen
|
2009-10-09 10:32:33 +00:00 |
cruise.h
|
Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting
|
2009-08-24 09:07:21 +00:00 |
ctp.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
ctp.h
|
Replaced the original implementation of walk box handling with a cleaner, structure array based one
|
2009-05-28 08:49:56 +00:00 |
dataLoader.cpp
|
Further memory leak fixes
|
2009-10-10 04:15:38 +00:00 |
dataLoader.h
|
Bugfixes to pre-loading and handling of resources such as sound files
|
2009-06-21 05:13:29 +00:00 |
debugger.cpp
|
Strip trailing whitespaces in the whole code base.
|
2009-05-24 15:17:42 +00:00 |
debugger.h
|
Added debugger console
|
2009-02-11 10:03:01 +00:00 |
decompiler.cpp
|
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
|
2009-06-01 19:29:04 +00:00 |
delphine-unpack.cpp
|
Code formatting fixes, automatically performed by astyle
|
2009-01-16 02:43:41 +00:00 |
detection.cpp
|
Add preliminary support for German Amiga version.
|
2009-09-14 12:24:23 +00:00 |
font.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
font.h
|
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
|
2009-06-01 19:29:04 +00:00 |
function.cpp
|
Further memory leak fixes
|
2009-10-10 04:15:38 +00:00 |
function.h
|
Implemented the 'Start Again' menu option to properly restart the game
|
2009-04-18 12:03:21 +00:00 |
gfxModule.cpp
|
Added a +1 for dirty rectangle calculation so final column of changed area is included
|
2009-10-03 08:59:11 +00:00 |
gfxModule.h
|
Bugfix for dirty rects getting lost during room fade-ins
|
2009-10-02 13:13:47 +00:00 |
linker.cpp
|
fix another aligned write
|
2009-07-25 13:07:17 +00:00 |
linker.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
mainDraw.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
mainDraw.h
|
fix/workaround for cruise crash on OSX
|
2009-07-26 21:06:53 +00:00 |
menu.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
menu.h
|
Code formatting fixes, automatically performed by astyle
|
2009-01-16 02:43:41 +00:00 |
module.mk
|
Laid the basics for music handling
|
2009-04-01 10:43:24 +00:00 |
mouse.cpp
|
Moved mouse cursor definition data into staticres.cpp
|
2009-03-01 02:16:44 +00:00 |
mouse.h
|
Moved mouse cursor definition data into staticres.cpp
|
2009-03-01 02:16:44 +00:00 |
object.cpp
|
CRUISE: Fixed some warnings about unreachable code
|
2009-09-24 09:40:12 +00:00 |
object.h
|
Added debugger console
|
2009-02-11 10:03:01 +00:00 |
overlay.cpp
|
Further memory leak fixes
|
2009-10-10 04:15:38 +00:00 |
overlay.h
|
Fixed all memory leaks as far as the initial title screen
|
2009-10-09 10:32:33 +00:00 |
perso.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
perso.h
|
Implemented many of the remaining library functions
|
2009-04-05 07:52:21 +00:00 |
polys.cpp
|
Some code formating fixes
|
2007-11-04 13:01:41 +00:00 |
polys.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
saveload.cpp
|
Fixed memory leaks in savegame restoring
|
2009-10-10 05:08:56 +00:00 |
saveload.h
|
Implemented the 'Start Again' menu option to properly restart the game
|
2009-04-18 12:03:21 +00:00 |
script.cpp
|
Fixed all memory leaks as far as the initial title screen
|
2009-10-09 10:32:33 +00:00 |
script.h
|
Fixed all memory leaks as far as the initial title screen
|
2009-10-09 10:32:33 +00:00 |
sound.cpp
|
Further memory leak fixes
|
2009-10-10 04:15:38 +00:00 |
sound.h
|
Made the music/sfx volume settings actually affect the in-game music/sfx volume
|
2009-06-30 10:36:50 +00:00 |
stack.cpp
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
stack.h
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
|
2007-05-30 21:56:52 +00:00 |
staticres.cpp
|
Add preliminary support for German Amiga version.
|
2009-09-14 12:24:23 +00:00 |
staticres.h
|
Add preliminary support for German Amiga version.
|
2009-09-14 12:24:23 +00:00 |
various.cpp
|
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
|
2009-06-01 19:29:04 +00:00 |
various.h
|
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
|
2009-06-01 19:29:04 +00:00 |
vars.cpp
|
Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
|
2009-06-10 12:15:50 +00:00 |
vars.h
|
Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
|
2009-06-10 12:15:50 +00:00 |
volume.cpp
|
Set up a basic tracing system for all memory allocations to help track down memory leaks
|
2009-10-09 08:15:30 +00:00 |
volume.h
|
Fix compilation via manually implementing strToUpper, instead of relying on strupr.
|
2009-04-01 14:02:55 +00:00 |