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fonts
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
scaler
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Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled elsewhere, actually ;)
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2009-02-15 22:14:04 +00:00 |
video
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Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks
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2009-03-09 03:45:23 +00:00 |
colormasks.h
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Use 4444 overlay on PSP (instead of 1555).
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2009-02-18 13:28:52 +00:00 |
cursorman.cpp
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Implemented popAllCursors() in CursorManager to ensure that all unnecessary cursors are removed from the cursor stack when returning to the launcher
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2008-06-09 23:15:17 +00:00 |
cursorman.h
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Fixed indentation and removed whitespaces at the end of line
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2008-12-22 11:22:15 +00:00 |
dither.cpp
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Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found)
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2008-12-27 22:47:34 +00:00 |
dither.h
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Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found)
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2008-12-27 22:47:34 +00:00 |
font.cpp
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Fixed indentation and removed whitespaces at the end of line
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2008-12-22 11:22:15 +00:00 |
font.h
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minor tweaks
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2008-11-13 11:20:43 +00:00 |
fontman.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
fontman.h
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No need to specify CaseSensitiveString_Hash explicitly anymore
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2008-06-11 06:00:56 +00:00 |
iff.cpp
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* Improved ILBMDecoder to also handle files with width non divisible by 8.
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2009-03-15 06:20:52 +00:00 |
iff.h
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* Improved ILBMDecoder to also handle files with width non divisible by 8.
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2009-03-15 06:20:52 +00:00 |
imagedec.cpp
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Changed Graphics::ImageDecoder to allow custom PixelFormats
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2009-01-23 23:50:54 +00:00 |
imagedec.h
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Changed Graphics::ImageDecoder to allow custom PixelFormats
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2009-01-23 23:50:54 +00:00 |
module.mk
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Further merging of the SMK and DXA players (the FLIC player is not done yet):
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2009-01-07 21:19:00 +00:00 |
pixelformat.h
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Added an '!=' operator to PixelFormat.
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2009-01-22 15:53:05 +00:00 |
primitives.cpp
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Converted some spaces to tabs.
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2008-01-05 08:17:39 +00:00 |
primitives.h
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An attempt to implement thick line drawing.
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2007-11-25 13:33:28 +00:00 |
scaler.cpp
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add assert(g_system) for backends that call InitScalers() from their OSystem ctor (at which point g_system is still NULL)
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2009-02-14 18:16:21 +00:00 |
scaler.h
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Got rid of gBitFormat in thumbnail scaler code (and even simplified it in the process)
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2009-01-22 04:45:19 +00:00 |
surface.cpp
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Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
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2009-01-20 22:52:29 +00:00 |
surface.h
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Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
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2009-01-20 22:52:29 +00:00 |
thumbnail.cpp
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Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==
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2009-01-22 04:35:10 +00:00 |
thumbnail.h
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Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
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2008-08-20 14:03:34 +00:00 |
VectorRenderer.cpp
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Removed unused area convolution code from VectorRenderer
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2009-01-30 15:43:45 +00:00 |
VectorRenderer.h
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Remove VECTOR_RENDERER_FORMAT check and related documentation.
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2009-02-17 12:20:40 +00:00 |
VectorRendererSpec.cpp
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Fixed bug #2619802 (Game name overwrites scroll bar).
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2009-03-11 20:39:31 +00:00 |
VectorRendererSpec.h
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Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
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2009-02-13 00:03:13 +00:00 |