.. |
bankman.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
bankman.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
command.cpp
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
command.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
credits.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
credits.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
cutaway.cpp
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updated some bugs/issues comments and removed wrong 'FIXME' markers.
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2006-02-28 22:20:13 +00:00 |
cutaway.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug.cpp
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rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
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2006-11-04 12:00:31 +00:00 |
debug.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
defs.h
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
display.cpp
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
display.h
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Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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2006-07-09 09:40:44 +00:00 |
graphics.cpp
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
graphics.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
grid.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
grid.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
input.cpp
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
input.h
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
journal.cpp
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rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
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2006-11-04 12:00:31 +00:00 |
journal.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
logic.cpp
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rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
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2006-11-04 12:00:31 +00:00 |
logic.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
music.cpp
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Since our debug() adds an exclamation mark at the message end, remove
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2006-04-04 22:04:51 +00:00 |
music.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
musicdata.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
queen.cpp
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rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
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2006-11-04 12:00:31 +00:00 |
queen.h
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
resource.cpp
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rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
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2006-11-04 12:00:31 +00:00 |
resource.h
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rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
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2006-11-04 12:00:31 +00:00 |
restables.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
sound.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
state.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
state.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
structs.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
talk.cpp
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
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2006-11-03 22:36:05 +00:00 |
talk.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
walk.cpp
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updated some bugs/issues comments and removed wrong 'FIXME' markers.
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2006-02-28 22:20:13 +00:00 |
walk.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |