scummvm/engines
2006-11-12 04:42:37 +00:00
..
agi Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines 2006-11-12 03:26:44 +00:00
agos Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
cine Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
gob Closing bug #1593768 (Logical and should probably be bitwise and) 2006-11-09 22:05:57 +00:00
kyra Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
lure Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
queen rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
saga Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
scumm Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines 2006-11-12 03:26:44 +00:00
sky Added some more const keywords 2006-10-15 02:15:38 +00:00
sword1 Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
sword2 Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines 2006-11-12 03:26:44 +00:00
touche Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines 2006-11-12 03:26:44 +00:00
engine.cpp Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' 2006-11-03 21:23:07 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00