.. |
imuse_digi
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Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games
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2005-05-23 23:59:20 +00:00 |
insane
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abs -> ABS (code unification)
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2005-05-25 09:17:35 +00:00 |
smush
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Revert my removal of _skipPalette, still required.
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2005-05-28 02:26:14 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old)
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2005-05-26 14:14:32 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Restore --disable-he functionality. :(
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2005-05-15 19:27:46 +00:00 |
akos.h
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Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical)
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2005-05-15 10:02:13 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical)
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2005-05-15 10:02:13 +00:00 |
bomp.cpp
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Replaced global revBitMask array with a macro
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2005-05-15 10:40:28 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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REmove now unneeded assert as MM NES may pass zero ptr to box which
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2005-05-20 11:16:30 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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abs -> ABS (code unification)
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2005-05-25 09:17:35 +00:00 |
charset.cpp
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Take the font height from the charset header for V3 fonts, too; determine the number of chars for V4/V5 fonts, too
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2005-05-26 16:38:02 +00:00 |
charset.h
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Take the font height from the charset header for V3 fonts, too; determine the number of chars for V4/V5 fonts, too
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2005-05-26 16:38:02 +00:00 |
costume.cpp
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No other shadowMode settings are used by Sam & Max scripts.
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2005-05-25 12:56:23 +00:00 |
costume.h
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Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
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2005-05-21 03:30:23 +00:00 |
cursor.cpp
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o Implement direct disk reading for C64.
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2005-05-19 14:15:34 +00:00 |
debugger.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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Made ValueDisplayDialog scale itself.
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2005-05-27 13:14:39 +00:00 |
dialogs.h
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Made ValueDisplayDialog scale itself.
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2005-05-27 13:14:39 +00:00 |
gfx.cpp
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Add HE100 difference in flags and tmp code for extra flags.
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2005-05-26 14:59:36 +00:00 |
gfx.h
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Initial support for TMSK masking in HE72+ games.
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2005-05-21 09:05:58 +00:00 |
help.cpp
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Made the help dialog scale itself. There's one place where it ought to use
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2005-05-17 06:20:50 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods
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2005-05-25 09:32:19 +00:00 |
imuse_player.cpp
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Very minor cleanup.
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2005-05-27 10:25:15 +00:00 |
imuse.cpp
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Very minor cleanup.
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2005-05-27 10:25:15 +00:00 |
imuse.h
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Cleanup. (Mostly whitespace.)
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2005-05-26 11:13:42 +00:00 |
input.cpp
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Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
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2005-05-14 23:28:22 +00:00 |
instrument.cpp
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cleanup
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2005-05-25 19:40:30 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-)
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2005-05-26 16:39:40 +00:00 |
logic_he.cpp
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fixed MS VC warn
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2005-05-21 13:21:56 +00:00 |
logic_he.h
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No need to declare a full method if all you need is a tiny local function
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2005-05-18 08:50:06 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Add scripts file for C64 verisons, ready for future changes.
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2005-05-18 02:32:25 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Replaced global revBitMask array with a macro
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2005-05-15 10:40:28 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Turn Wiz struct into class as requested.
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2005-05-23 02:00:49 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Move wizImage functions to Wiz class.
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2005-05-23 03:33:08 +00:00 |
palette.cpp
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Whitespace
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2005-05-25 09:25:27 +00:00 |
player_mod.cpp
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
player_mod.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
resource_v2.cpp
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Add missing else.
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2005-05-18 08:34:52 +00:00 |
resource_v3.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v4.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v7he.cpp
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Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
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2005-05-18 15:57:16 +00:00 |
resource_v7he.h
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Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
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2005-05-18 15:57:16 +00:00 |
resource.cpp
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Don't expire roomImage of current room.
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2005-05-23 03:44:10 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Turn Wiz struct into class as requested.
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2005-05-23 02:00:49 +00:00 |
saveload.cpp
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Fix bad endian bug in thumbnails code
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2005-05-26 10:07:37 +00:00 |
saveload.h
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Fix bad endian bug in thumbnails code
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2005-05-26 10:07:37 +00:00 |
script_c64.cpp
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Missed a few changes.
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2005-05-21 04:49:08 +00:00 |
script_v2.cpp
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Correct subtitle colors in C64 maniac.
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2005-05-19 01:54:37 +00:00 |
script_v5.cpp
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Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
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2005-05-10 23:17:38 +00:00 |
script_v6.cpp
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Not used by DOTT scripts.
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2005-05-26 01:46:26 +00:00 |
script_v6he.cpp
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Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old)
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2005-05-26 14:14:32 +00:00 |
script_v7he.cpp
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Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old)
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2005-05-26 14:14:32 +00:00 |
script_v8.cpp
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Remove old comment, verb charset is now used.
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2005-05-27 08:24:42 +00:00 |
script_v72he.cpp
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Move wizImage functions to Wiz class.
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2005-05-23 03:33:08 +00:00 |
script_v80he.cpp
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Update comment
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2005-05-25 12:58:40 +00:00 |
script_v90he.cpp
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Rename sprite functions.
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2005-05-23 11:50:36 +00:00 |
script_v100he.cpp
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Rename sprite functions.
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2005-05-23 11:50:36 +00:00 |
script.cpp
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Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old)
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2005-05-26 14:14:32 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add Russian PuttTime
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2005-05-26 22:14:46 +00:00 |
scumm.cpp
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Correct HE version.
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2005-05-28 01:41:44 +00:00 |
scumm.h
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In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-)
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2005-05-26 16:39:40 +00:00 |
sound.cpp
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cleanup
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2005-05-25 19:40:30 +00:00 |
sound.h
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HE demos sometimes call music tracks that don't exist.
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2005-05-13 08:45:42 +00:00 |
sprite_he.cpp
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Rename sprite functions.
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2005-05-23 11:50:36 +00:00 |
sprite_he.h
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Rename sprite functions.
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2005-05-23 11:50:36 +00:00 |
string.cpp
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oops
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2005-05-26 14:16:43 +00:00 |
thumbnail.cpp
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Fix bad endian bug in thumbnails code
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2005-05-26 10:07:37 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
|
Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
|
o Implement direct disk reading for C64.
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2005-05-19 14:15:34 +00:00 |
util.h
|
o Implement direct disk reading for C64.
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2005-05-19 14:15:34 +00:00 |
vars.cpp
|
Adjust for HE73.
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2005-05-21 14:28:21 +00:00 |
verbs.cpp
|
In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-)
|
2005-05-26 16:39:40 +00:00 |
verbs.h
|
Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
|
Lock altered or file loaded wizImages, to make sure they aren't expired while in use.
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2005-05-23 03:41:27 +00:00 |
wiz_he.h
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Move wizImage functions to Wiz class.
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2005-05-23 03:33:08 +00:00 |