scummvm/scumm
2005-05-28 02:26:14 +00:00
..
imuse_digi Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games 2005-05-23 23:59:20 +00:00
insane abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
smush Revert my removal of _skipPalette, still required. 2005-05-28 02:26:14 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old) 2005-05-26 14:14:32 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
akos.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
bomp.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp REmove now unneeded assert as MM NES may pass zero ptr to box which 2005-05-20 11:16:30 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
charset.cpp Take the font height from the charset header for V3 fonts, too; determine the number of chars for V4/V5 fonts, too 2005-05-26 16:38:02 +00:00
charset.h Take the font height from the charset header for V3 fonts, too; determine the number of chars for V4/V5 fonts, too 2005-05-26 16:38:02 +00:00
costume.cpp No other shadowMode settings are used by Sam & Max scripts. 2005-05-25 12:56:23 +00:00
costume.h Stubs for C64 MM costume code. Content will follow. Fixes crash in intro 2005-05-21 03:30:23 +00:00
cursor.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
debugger.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp Made ValueDisplayDialog scale itself. 2005-05-27 13:14:39 +00:00
dialogs.h Made ValueDisplayDialog scale itself. 2005-05-27 13:14:39 +00:00
gfx.cpp Add HE100 difference in flags and tmp code for extra flags. 2005-05-26 14:59:36 +00:00
gfx.h Initial support for TMSK masking in HE72+ games. 2005-05-21 09:05:58 +00:00
help.cpp Made the help dialog scale itself. There's one place where it ought to use 2005-05-17 06:20:50 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods 2005-05-25 09:32:19 +00:00
imuse_player.cpp Very minor cleanup. 2005-05-27 10:25:15 +00:00
imuse.cpp Very minor cleanup. 2005-05-27 10:25:15 +00:00
imuse.h Cleanup. (Mostly whitespace.) 2005-05-26 11:13:42 +00:00
input.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
instrument.cpp cleanup 2005-05-25 19:40:30 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-) 2005-05-26 16:39:40 +00:00
logic_he.cpp fixed MS VC warn 2005-05-21 13:21:56 +00:00
logic_he.h No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add scripts file for C64 verisons, ready for future changes. 2005-05-18 02:32:25 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
palette.cpp Whitespace 2005-05-25 09:25:27 +00:00
player_mod.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_mod.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
resource_v2.cpp Add missing else. 2005-05-18 08:34:52 +00:00
resource_v3.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v4.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource_v7he.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource.cpp Don't expire roomImage of current room. 2005-05-23 03:44:10 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
saveload.cpp Fix bad endian bug in thumbnails code 2005-05-26 10:07:37 +00:00
saveload.h Fix bad endian bug in thumbnails code 2005-05-26 10:07:37 +00:00
script_c64.cpp Missed a few changes. 2005-05-21 04:49:08 +00:00
script_v2.cpp Correct subtitle colors in C64 maniac. 2005-05-19 01:54:37 +00:00
script_v5.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_v6.cpp Not used by DOTT scripts. 2005-05-26 01:46:26 +00:00
script_v6he.cpp Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old) 2005-05-26 14:14:32 +00:00
script_v7he.cpp Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old) 2005-05-26 14:14:32 +00:00
script_v8.cpp Remove old comment, verb charset is now used. 2005-05-27 08:24:42 +00:00
script_v72he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
script_v80he.cpp Update comment 2005-05-25 12:58:40 +00:00
script_v90he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
script_v100he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
script.cpp Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old) 2005-05-26 14:14:32 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add Russian PuttTime 2005-05-26 22:14:46 +00:00
scumm.cpp Correct HE version. 2005-05-28 01:41:44 +00:00
scumm.h In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-) 2005-05-26 16:39:40 +00:00
sound.cpp cleanup 2005-05-25 19:40:30 +00:00
sound.h HE demos sometimes call music tracks that don't exist. 2005-05-13 08:45:42 +00:00
sprite_he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
sprite_he.h Rename sprite functions. 2005-05-23 11:50:36 +00:00
string.cpp oops 2005-05-26 14:16:43 +00:00
thumbnail.cpp Fix bad endian bug in thumbnails code 2005-05-26 10:07:37 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
util.h o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
vars.cpp Adjust for HE73. 2005-05-21 14:28:21 +00:00
verbs.cpp In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-) 2005-05-26 16:39:40 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Lock altered or file loaded wizImages, to make sure they aren't expired while in use. 2005-05-23 03:41:27 +00:00
wiz_he.h Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00