Commit Graph

6057 Commits

Author SHA1 Message Date
Travis Howell
b65974b7b4 Revert my removal of _skipPalette, still required.
svn-id: r18277
2005-05-28 02:26:14 +00:00
Travis Howell
51a46f9c91 Correct HE version.
svn-id: r18276
2005-05-28 01:41:44 +00:00
Torbjörn Andersson
d51198e2b4 Made ValueDisplayDialog scale itself.
svn-id: r18274
2005-05-27 13:14:39 +00:00
Torbjörn Andersson
bdee380fd9 Very minor cleanup.
svn-id: r18272
2005-05-27 10:25:15 +00:00
Travis Howell
913da5f4dd Remove old comment, verb charset is now used.
svn-id: r18271
2005-05-27 08:24:42 +00:00
Torbjörn Andersson
894f630cd0 Added workaround for Sam & Max music issue at the Dino Bungie Memorial. As
far as I can telL, the issue was caused by sloppy scripting, though it is
of course perfectly possible that it worked with the original interpreter
anyway.

svn-id: r18270
2005-05-27 07:01:04 +00:00
Eugene Sandulenko
82c1cdb586 Add Russian PuttTime
svn-id: r18269
2005-05-26 22:14:46 +00:00
Max Horn
6e42068c8b In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956, but certainly will cause new regressions ;-)
svn-id: r18267
2005-05-26 16:39:40 +00:00
Max Horn
97f03369ec Take the font height from the charset header for V3 fonts, too; determine the number of chars for V4/V5 fonts, too
svn-id: r18266
2005-05-26 16:38:02 +00:00
Max Horn
228121ae2d Add 'MIDI' chunk to list of known iMuse music chunks
svn-id: r18265
2005-05-26 16:30:19 +00:00
Travis Howell
ebfc6d209b Add HE100 difference in flags and tmp code for extra flags.
svn-id: r18264
2005-05-26 14:59:36 +00:00
Max Horn
db969fd976 oops
svn-id: r18263
2005-05-26 14:16:43 +00:00
Max Horn
852fe1b1c7 Changed name of addMessageToStack to convertMessageToString (still not really happy with that name but at least it is a little bit more descriptive than the old)
svn-id: r18262
2005-05-26 14:14:32 +00:00
Torbjörn Andersson
4b82800cc5 Be less agressive about re-using trigger slots. This fixes bug #888161,
hopefully without causing any regressions.

svn-id: r18261
2005-05-26 12:56:29 +00:00
Max Horn
983d6d71b8 Added CharsetRenderer::getCharHeight()
svn-id: r18260
2005-05-26 12:26:03 +00:00
Max Horn
c060d56cc8 Properly use operator '%' to compute a queue wrap around, instead of relying on the queue size to be a power of 2 and then abusing the '&' operator
svn-id: r18259
2005-05-26 11:30:56 +00:00
Torbjörn Andersson
d733a4ec46 Cleanup. (Mostly whitespace.)
svn-id: r18258
2005-05-26 11:13:42 +00:00
Max Horn
de52d556d4 Fix bad endian bug in thumbnails code
svn-id: r18256
2005-05-26 10:07:37 +00:00
Torbjörn Andersson
f3f58ec9eb Fixed a glitch that could cause the music to stop when Sam & Max were
thrown out of Bumpusville.

svn-id: r18254
2005-05-26 06:38:52 +00:00
Travis Howell
12fcf37fee Not used by DOTT scripts.
svn-id: r18253
2005-05-26 01:46:26 +00:00
Max Horn
e3db264d89 cleanup
svn-id: r18251
2005-05-25 19:40:30 +00:00
Travis Howell
fc1b116f12 Update comment
svn-id: r18250
2005-05-25 12:58:40 +00:00
Travis Howell
71b484fead No other shadowMode settings are used by Sam & Max scripts.
svn-id: r18249
2005-05-25 12:56:23 +00:00
Max Horn
83a3507507 Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods
svn-id: r18248
2005-05-25 09:32:19 +00:00
Max Horn
7afc24881d Whitespace
svn-id: r18247
2005-05-25 09:25:27 +00:00
Max Horn
ef9d595a90 abs -> ABS (code unification)
svn-id: r18246
2005-05-25 09:17:35 +00:00
Travis Howell
936b302557 Remove left overs and update comment.
svn-id: r18245
2005-05-25 09:11:38 +00:00
Travis Howell
0d2231206c Add cyx's patch for:
651077 - SAM: Bad Colors in first Room

Applied changes to SCUMM5 games too, which used the same code.

svn-id: r18244
2005-05-25 01:35:32 +00:00
Gregory Montoir
6ac61b55bb removed leftover
svn-id: r18243
2005-05-24 17:22:09 +00:00
Gregory Montoir
53947124c7 with the recent _darkenPalette change, this is now unneeded for COMI demo
svn-id: r18242
2005-05-24 17:18:37 +00:00
Eugene Sandulenko
067bfe518b Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been
automagically fixed long time ago does not require hack anymore.

svn-id: r18241
2005-05-24 14:36:06 +00:00
Max Horn
85ceaba675 Fix for bug #705221 (FT: German ß is too high); based on the CVS logs for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around
svn-id: r18240
2005-05-24 00:29:29 +00:00
Max Horn
94f25b247a New MD5s for Mac versions
svn-id: r18239
2005-05-24 00:15:57 +00:00
Max Horn
6e18857c00 Use the generic mapping system for Mac versions of V6/V7 games, too (note: i sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version
svn-id: r18238
2005-05-24 00:15:19 +00:00
Max Horn
5b29a41120 Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games
svn-id: r18237
2005-05-23 23:59:20 +00:00
Max Horn
97ff33647d Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx for finding this
svn-id: r18236
2005-05-23 22:48:36 +00:00
Travis Howell
84b9f4b2e0 Rename sprite functions.
svn-id: r18231
2005-05-23 11:50:36 +00:00
Travis Howell
28e156df83 Add Sprite class and move over related functions.
svn-id: r18230
2005-05-23 09:30:43 +00:00
Torbjörn Andersson
37d4e9499d Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
restore the music state correctly. The one example I know of is when saving
between using the hair and the powder on Frog Rock, but there are probably
others as well.

svn-id: r18229
2005-05-23 07:05:42 +00:00
Travis Howell
84f0ccf241 Don't expire roomImage of current room.
svn-id: r18228
2005-05-23 03:44:10 +00:00
Travis Howell
0951b90f7b Lock altered or file loaded wizImages, to make sure they aren't expired while in use.
Fixes glitches in mustard.

svn-id: r18227
2005-05-23 03:41:27 +00:00
Travis Howell
a103d1f2ec Move wizImage functions to Wiz class.
svn-id: r18226
2005-05-23 03:33:08 +00:00
Eugene Sandulenko
b9e8e40805 Turn Wiz struct into class as requested.
svn-id: r18224
2005-05-23 02:00:49 +00:00
Travis Howell
f7e418d638 Add heverison check, as requested by cyx.
svn-id: r18223
2005-05-23 00:39:55 +00:00
Gregory Montoir
fbcbc04cb0 correction
svn-id: r18222
2005-05-22 16:14:58 +00:00
Torbjörn Andersson
93d90fd057 'len' is not initialized at this point, but if the purpose is to reset tmp3
to its original value, this should do just as well. But I don't know where
it's used, so I can't really test this.

svn-id: r18221
2005-05-22 15:52:39 +00:00
Travis Howell
c3d3915823 Minor correction.
svn-id: r18219
2005-05-22 12:45:06 +00:00
Travis Howell
7dc115be6f HE70+ games use flags in drawBox().
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller.

svn-id: r18216
2005-05-22 10:38:57 +00:00
Travis Howell
76f8021a28 Sync HE100.
Minor cleanup.

svn-id: r18215
2005-05-22 10:04:10 +00:00
Travis Howell
8314fc2d22 Correct array sizes.
Fixes loading game in mustard.

svn-id: r18214
2005-05-22 09:14:54 +00:00