.. |
.cvsignore
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Initial SAGA checkin
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2004-03-14 23:39:41 +00:00 |
actionmap_mod.h
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indent
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2004-05-01 06:16:57 +00:00 |
actionmap.cpp
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indent
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2004-05-03 23:12:59 +00:00 |
actionmap.h
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indent
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2004-05-01 06:16:57 +00:00 |
actor_mod.h
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indent
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2004-05-01 06:16:57 +00:00 |
actor.cpp
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Started work on moving from ys_read/write to MemoryReadStream
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2004-05-03 23:06:57 +00:00 |
actor.h
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indent
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2004-05-01 06:16:57 +00:00 |
actordata.cpp
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indent
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2004-05-01 06:16:57 +00:00 |
actordata.h
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indent
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2004-05-01 06:16:57 +00:00 |
animation_mod.h
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indent
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2004-05-01 06:16:57 +00:00 |
animation.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
animation.h
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indent
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2004-05-01 06:16:57 +00:00 |
console_mod.h
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indent
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2004-05-01 06:35:06 +00:00 |
console.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
console.h
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indent
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2004-05-01 06:35:06 +00:00 |
cvar_mod.h
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indent
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2004-05-01 06:35:06 +00:00 |
cvar.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
cvar.h
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indent
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2004-05-01 06:35:06 +00:00 |
events_mod.h
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indent
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2004-05-01 06:57:54 +00:00 |
events.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
events.h
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indent
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2004-05-01 06:50:20 +00:00 |
expr.cpp
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indent
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2004-05-01 06:57:54 +00:00 |
expr.h
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indent
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2004-05-01 06:57:54 +00:00 |
font_map.cpp
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indent
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2004-05-01 08:44:00 +00:00 |
font_mod.h
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indent
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2004-05-01 08:44:00 +00:00 |
font.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
font.h
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indent
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2004-05-01 08:44:00 +00:00 |
game_mod.h
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
game.cpp
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use features so ihnm doesn't default to 1280x960, change over some of the timer stuff to osystem not yet finished
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2004-05-02 01:39:14 +00:00 |
game.h
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use features so ihnm doesn't default to 1280x960, change over some of the timer stuff to osystem not yet finished
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2004-05-02 01:39:14 +00:00 |
gfx_mod.h
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Got rid of r_softcursor by having the backend always draw the cursor
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2004-05-02 15:44:19 +00:00 |
gfx.cpp
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Make sure cursor is always white
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2004-05-02 16:32:28 +00:00 |
gfx.h
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Make sure cursor is always white
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2004-05-02 16:32:28 +00:00 |
ihnm_introproc.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
ihnm_introproc.h
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indent
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2004-05-01 09:19:35 +00:00 |
image_mod.h
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indent
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2004-05-01 09:19:35 +00:00 |
image.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
image.h
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indent
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2004-05-01 09:19:35 +00:00 |
input.cpp
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Renamed files for consistency
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2004-05-01 23:46:23 +00:00 |
interface_mod.h
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indent
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2004-05-01 09:37:24 +00:00 |
interface.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
interface.h
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indent
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2004-05-01 09:37:24 +00:00 |
isomap_mod.h
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indent
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2004-05-01 13:04:31 +00:00 |
isomap.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
isomap.h
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indent
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2004-05-01 13:04:31 +00:00 |
ite_introproc_mod.h
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indent
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2004-05-01 13:04:31 +00:00 |
ite_introproc.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
ite_introproc.h
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indent
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2004-05-01 13:04:31 +00:00 |
module.mk
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
music.cpp
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With Jamieson630's MIDI parser fix, all the ITE MIDIs should work.
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2004-05-01 16:49:23 +00:00 |
music.h
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indent
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2004-05-01 13:04:31 +00:00 |
objectmap_mod.h
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indent
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2004-05-01 13:04:31 +00:00 |
objectmap.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
objectmap.h
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indent
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2004-05-01 13:04:31 +00:00 |
palanim_mod.h
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indent
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2004-05-01 13:19:15 +00:00 |
palanim.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
palanim.h
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indent
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2004-05-01 13:19:15 +00:00 |
reinherit.h
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Removed last sys* file
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2004-05-02 00:06:34 +00:00 |
render_mod.h
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
render.cpp
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Got rid of r_softcursor by having the backend always draw the cursor
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2004-05-02 15:44:19 +00:00 |
render.h
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Got rid of r_softcursor by having the backend always draw the cursor
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2004-05-02 15:44:19 +00:00 |
resnames.h
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indent
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2004-05-01 13:19:15 +00:00 |
rscfile_mod.h
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indent
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2004-05-01 13:19:15 +00:00 |
rscfile.cpp
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indent
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2004-05-01 13:19:15 +00:00 |
rscfile.h
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indent
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2004-05-01 13:19:15 +00:00 |
saga.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
saga.h
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Started work on moving from ys_read/write to MemoryReadStream
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2004-05-03 23:06:57 +00:00 |
scene_mod.h
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indent
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2004-05-01 13:48:01 +00:00 |
scene.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
scene.h
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indent
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2004-05-01 13:48:01 +00:00 |
sceneproc.cpp
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Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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2004-05-02 00:00:39 +00:00 |
sceneproc.h
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indent
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2004-05-01 14:05:10 +00:00 |
script_mod.h
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indent
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2004-05-01 14:05:10 +00:00 |
script.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
script.h
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indent
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2004-05-01 14:05:10 +00:00 |
sdata.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
sdata.h
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indent
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2004-05-01 14:34:00 +00:00 |
sdebug.cpp
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indent
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2004-05-01 14:34:00 +00:00 |
sfuncs.cpp
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indent
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2004-05-01 14:34:00 +00:00 |
sfuncs.h
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indent
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2004-05-01 14:34:00 +00:00 |
sndres.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
sndres.h
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indent
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2004-05-01 16:15:55 +00:00 |
sound.cpp
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indent
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2004-05-01 16:15:55 +00:00 |
sound.h
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indent
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2004-05-01 16:15:55 +00:00 |
sprite_mod.h
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indent
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2004-05-01 16:15:55 +00:00 |
sprite.cpp
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Proper #includes everywhere
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2004-05-01 23:42:22 +00:00 |
sprite.h
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indent
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2004-05-01 16:15:55 +00:00 |
sstack.cpp
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indent
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2004-05-01 16:15:55 +00:00 |
sstack.h
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indent
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2004-05-01 16:15:55 +00:00 |
sthread.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
sthread.h
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indent
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2004-05-01 16:15:55 +00:00 |
text_mod.h
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indent
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2004-05-01 16:15:55 +00:00 |
text.cpp
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indent
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2004-05-01 16:15:55 +00:00 |
text.h
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indent
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2004-05-01 16:15:55 +00:00 |
timer.cpp
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get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem
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2004-05-02 02:11:55 +00:00 |
timer.h
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get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem
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2004-05-02 02:11:55 +00:00 |
transitions.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
ys_binread.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
ys_binwrite.cpp
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All graphics and input now is in OSystem.
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2004-05-01 19:41:47 +00:00 |
ys_dl_list.cpp
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indent
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2004-05-01 16:15:55 +00:00 |
yslib.h
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indent
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2004-05-01 16:15:55 +00:00 |