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diassembly
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Added proper labels in some of the existing disassembled methods
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2006-05-11 07:25:54 +00:00 |
disassembly
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Disassembled code responsible for making NPCs walk between rooms
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2006-05-14 22:11:14 +00:00 |
animseq.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animseq.h
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debug-input.cpp
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debug-input.h
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debug-methods.cpp
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Changed hotspot references to use updated hotspot methods
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2006-02-19 04:19:09 +00:00 |
debug-methods.h
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decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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disk.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
disk.h
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
events.cpp
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Fix a valgrind warning
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2006-03-13 11:58:01 +00:00 |
events.h
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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2006-02-26 13:43:50 +00:00 |
game.cpp
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Changed "it's" to "its" in a few comments.
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2006-05-11 08:04:41 +00:00 |
game.h
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Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
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2006-04-29 11:22:05 +00:00 |
hotspots.cpp
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This could be completely wrong, but I don't think Hotspot::stopWalking() is
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2006-05-11 08:25:09 +00:00 |
hotspots.h
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Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
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2006-04-29 11:22:05 +00:00 |
intro.cpp
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intro.h
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lure.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
lure.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
luredefs.h
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Incremented required lure.dat version
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2006-04-30 05:35:39 +00:00 |
memory.cpp
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
memory.h
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
menu.cpp
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Made the Lure engine call updateScreen() more often - particularly when using
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2006-04-17 23:37:22 +00:00 |
menu.h
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Changed the menu subsystem to use getReference rather than being passed in the constructor
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2006-02-19 04:04:07 +00:00 |
module.mk
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palette.cpp
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palette.h
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res_struct.cpp
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Added load of new script offset field for NPC handling of hotspots
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2006-04-30 05:34:54 +00:00 |
res_struct.h
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Added load of new script offset field for NPC handling of hotspots
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2006-04-30 05:34:54 +00:00 |
res.cpp
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Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
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2006-04-29 11:17:06 +00:00 |
res.h
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Reworked resource loading to no longer load hotspot proximities separately, or provide access to the list
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2006-04-29 11:17:06 +00:00 |
room.cpp
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Added proper action display after selection along with showing the camera cursor
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2006-04-29 11:19:55 +00:00 |
room.h
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Added proper action display after selection along with showing the camera cursor
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2006-04-29 11:19:55 +00:00 |
screen.cpp
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screen.h
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scripts.cpp
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Changed "it's" to "its" in a few comments.
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2006-05-11 08:04:41 +00:00 |
scripts.h
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Added a script method for setting a blocking hotspot script
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2006-04-11 10:42:32 +00:00 |
strings.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
strings.h
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surface.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
surface.h
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Added new class for displaying conversation talk dialogs
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2006-02-19 04:08:41 +00:00 |
system.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
system.h
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