mirror of
https://github.com/libretro/scummvm.git
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180 lines
4.9 KiB
C++
180 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_LOL
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#ifndef KYRA_GUI_LOL_H
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#define KYRA_GUI_LOL_H
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#include "kyra/gui_v1.h"
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namespace Kyra {
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#define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \
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do { \
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const ScreenDim *dim = _screen->getScreenDim(a); \
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menu.x = (dim->sx << 3); \
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menu.y = (dim->sy); \
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menu.width = (dim->w << 3); \
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menu.height = (dim->h); \
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if (_vm->gameFlags().use16ColorMode) { \
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menu.bkgdColor = 0xcc; \
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menu.color1 = 0xff; \
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menu.color2 = 0xdd; \
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} else { \
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menu.bkgdColor = 225; \
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menu.color1 = 223; \
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menu.color2 = 227; \
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} \
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menu.menuNameId = b; \
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menu.highlightedItem = c; \
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menu.numberOfItems = d; \
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menu.titleX = (dim->sx << 3) + (dim->w << 2); \
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menu.titleY = 6; \
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menu.textColor = _vm->gameFlags().use16ColorMode ? 0xe1 : 254; \
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menu.scrollUpButtonX = e; \
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menu.scrollUpButtonY = f; \
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menu.scrollDownButtonX = g; \
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menu.scrollDownButtonY = i; \
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} while (0)
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#define GUI_LOL_MENU_ITEM(item, a, b, c, d, e, f, g) \
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do { \
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item.enabled = 1; \
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item.itemId = a; \
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item.itemString = 0; \
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item.x = b; \
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item.y = c; \
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item.width = d; \
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item.height = e; \
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item.textColor = _vm->gameFlags().use16ColorMode ? 0xc1 : 204; \
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item.highlightColor = _vm->gameFlags().use16ColorMode ? 0xe1 : 254; \
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item.titleX = -1; \
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if (_vm->gameFlags().use16ColorMode) { \
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item.bkgdColor = 0xcc; \
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item.color1 = 0xff; \
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item.color2 = 0xdd; \
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} else { \
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item.bkgdColor = 225; \
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item.color1 = 223; \
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item.color2 = 227; \
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} \
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item.saveSlot = 0; \
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item.labelId = f; \
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item.labelString = 0; \
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item.labelX = 0; \
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item.labelY = 0; \
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item.keyCode = g; \
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} while (0)
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class LoLEngine;
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class Screen_LoL;
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class GUI_LoL : public GUI_v1 {
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friend class LoLEngine;
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public:
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GUI_LoL(LoLEngine *vm);
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void initStaticData();
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// button specific
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void processButton(Button *button);
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int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel);
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int redrawShadedButtonCallback(Button *button);
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int redrawButtonCallback(Button *button);
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int runMenu(Menu &menu);
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// utilities for thumbnail creation
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void createScreenThumbnail(Graphics::Surface &dst);
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private:
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void backupPage0();
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void restorePage0();
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void setupSaveMenuSlots(Menu &menu, int num);
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void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags);
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int getMenuCenterStringX(const char *str, int x1, int x2);
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int getInput();
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int clickedMainMenu(Button *button);
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int clickedLoadMenu(Button *button);
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int clickedSaveMenu(Button *button);
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int clickedDeleteMenu(Button *button);
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int clickedOptionsMenu(Button *button);
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int clickedAudioMenu(Button *button);
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int clickedDeathMenu(Button *button);
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int clickedSavenameMenu(Button *button);
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int clickedChoiceMenu(Button *button);
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int scrollUp(Button *button);
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int scrollDown(Button *button);
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Button *getButtonListData() { return _menuButtons; }
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Button *getScrollUpButton() { return &_scrollUpButton; }
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Button *getScrollDownButton() { return &_scrollDownButton; }
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Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
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Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
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uint8 defaultColor1() const { return 0xFE; }
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uint8 defaultColor2() const { return 0x00; }
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const char *getMenuTitle(const Menu &menu);
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const char *getMenuItemTitle(const MenuItem &menuItem);
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const char *getMenuItemLabel(const MenuItem &menuItem);
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Button _menuButtons[10];
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Button _scrollUpButton;
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Button _scrollDownButton;
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Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _deleteMenu, _savenameMenu, _deathMenu;
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Menu *_currentMenu, *_lastMenu, *_newMenu;
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int _menuResult;
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char *_saveDescription;
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LoLEngine *_vm;
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Screen_LoL *_screen;
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bool _pressFlag;
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Button *_specialProcessButton;
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Button *_backUpButtonList;
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uint16 _flagsModifier;
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int _savegameOffset;
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int _sliderSfx;
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Button::Callback _scrollUpFunctor;
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Button::Callback _scrollDownFunctor;
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virtual void sortSaveSlots();
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};
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} // End of namespace Kyra
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#endif
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#endif // ENABLE_LOL
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