.. |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
about.cpp
|
Added FotAQ to the "About" window, after som discussion with Endy about the
|
2004-03-13 14:19:50 +00:00 |
about.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
browser.cpp
|
Fixed behaviour of return key in the file browser
|
2004-11-21 13:39:54 +00:00 |
browser.h
|
Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
|
2004-11-20 21:35:49 +00:00 |
chooser.cpp
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
chooser.h
|
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
|
2004-02-05 00:19:57 +00:00 |
console.cpp
|
clean up slide code
|
2004-12-12 21:23:21 +00:00 |
console.h
|
clean up slide code
|
2004-12-12 21:23:21 +00:00 |
consolefont.cpp
|
Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command
|
2004-08-15 14:39:35 +00:00 |
dialog.cpp
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
dialog.h
|
Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
|
2004-03-13 13:03:25 +00:00 |
EditTextWidget.cpp
|
Rename remaining OSystem methods to match our coding guidelines
|
2004-09-28 20:19:37 +00:00 |
EditTextWidget.h
|
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
|
2004-02-05 00:19:57 +00:00 |
launcher.cpp
|
Pass subdirectories to gamedetector functions
|
2004-12-09 15:06:49 +00:00 |
launcher.h
|
Patch #896096 (Restoring last selected game selection) with some personal modifications
|
2004-10-01 21:12:18 +00:00 |
ListWidget.cpp
|
Fix bug reported by salty-horse. When list is so short so it fits
|
2004-10-06 22:19:49 +00:00 |
ListWidget.h
|
Patch #896096 (Restoring last selected game selection) with some personal modifications
|
2004-10-01 21:12:18 +00:00 |
message.cpp
|
Rename remaining OSystem methods to match our coding guidelines
|
2004-09-28 20:19:37 +00:00 |
message.h
|
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
|
2004-08-11 21:49:58 +00:00 |
module.mk
|
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
|
2004-11-20 23:49:11 +00:00 |
newgui.cpp
|
Clean up OSystem::Event
|
2004-12-05 17:42:20 +00:00 |
newgui.h
|
Make use of the new graphic primitives
|
2004-11-25 23:35:02 +00:00 |
object.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
options.cpp
|
Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
|
2004-12-02 00:33:42 +00:00 |
options.h
|
Add global extrapath to GUI and to default directories list.
|
2004-11-15 04:41:51 +00:00 |
PopUpWidget.cpp
|
Rename remaining OSystem methods to match our coding guidelines
|
2004-09-28 20:19:37 +00:00 |
PopUpWidget.h
|
Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
|
2004-04-09 15:10:23 +00:00 |
ScrollBarWidget.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
ScrollBarWidget.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
TabWidget.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
TabWidget.h
|
Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
|
2004-04-09 15:10:23 +00:00 |
widget.cpp
|
Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
|
2004-03-13 13:03:25 +00:00 |
widget.h
|
Moved Surface/Font code into new 'graphics' module
|
2004-03-21 21:20:25 +00:00 |